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How '80s culture trickled down into the design of Crossing Souls

Two of the developers behind Crossing Souls joined us to discuss how '80s American culture traveled across the Atlantic, into Spain, and affected their first milestone in game development. ...

Posted on 24 February 2018 | 11:07 am

Alt.Ctrl.GDC Showcase: Bot Party

Bot Party lets players make beautiful music together through touch and machines, having them make physical connections while holding cute robots to produce songs. ...

Posted on 24 February 2018 | 10:15 am

Don't Miss: Designing Hitman's time-restricted Elusive Targets system

"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it." ...

Posted on 24 February 2018 | 9:34 am

Get a job: Game Closure is looking for a System Software Engineer

Game Closure is on the hunt for System Software Engineers to help it build the social games that guide the development of its mobile game engine. ...

Posted on 24 February 2018 | 9:17 am

Google opens up ARCore access as SDK exits preview

Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store. ...

Posted on 24 February 2018 | 9:08 am

Road to the IGF: Subset Games' Into the Breach

Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed. ...

Posted on 24 February 2018 | 8:39 am

Blog: Cultist Simulator pre-sales - Why, what, and how much?

Why we went with an itch.io paid beta instead of Steam Early Access, and what #4 on itch.io actually means. ...

Posted on 24 February 2018 | 8:02 am

Riot reveals the odds and rules that power League of Legends loot boxes

Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends. ...

Posted on 24 February 2018 | 7:48 am

Learn to better understand your players' social values at GDC 2018

Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world. ...

Posted on 24 February 2018 | 6:27 am

Blog: VR game design in Recreational Dreaming

An exploration of VR design tips, tricks, and principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive. ...

Posted on 24 February 2018 | 5:07 am

Live and let die: How apathy killed No One Lives Forever

"The game ran on the LithTech engine. So we started talking with Warner Bros. and Warner Bros. said, 'Well, it wouldn't be possible to do a deal with you because Activision has some ownership.'" ...

Posted on 24 February 2018 | 5:03 am

Blog: How I started programming - Part 1

Part one of the Trent Polack origin story: a rambling tale that'll hopefully offer some help to those looking to get started in games. ...

Posted on 24 February 2018 | 3:44 am

Vision Esports secures $38M to ramp up investment efforts

Vision Esports has raised $38 million through a funding round led by Evolution Media, an investment company backed by major athletes and sports stars.  ...

Posted on 24 February 2018 | 3:33 am

Chat with the Crossing Souls developers at 1PM EST!

The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST. ...

Posted on 24 February 2018 | 2:23 am

GDC 2018 Level Design Workshop: An expert roundtable Q& A

To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.  ...

Posted on 23 February 2018 | 10:14 pm