Gamer Geek News

Gamasutra News

Gamasutra News

Designing the giant battle royale maps of Playerunknown's Battlegrounds

"Building an open world that was suitable for 'battle royale' gameplay from scratch -- and doing it fast, based on iteration -- was the biggest challenge for us in terms of design, tech, and art," says Brendan "Playerunknown" Greene. ...

Posted on 27 April 2017 | 8:02 pm

Kirby creator coded the original game with a trackball instead of a keyboard

Kirby creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard. ...

Posted on 27 April 2017 | 11:41 am

Amid fan outcry, Atlus eases up on Persona 5 sharing limits

Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint. ...

Posted on 27 April 2017 | 10:44 am

Why remaking games like Wonder Boy can be creatively inspiring

It's one thing to work on another person's game, it's another to remake a game from 20 years ago and add your own flourish to it. ...

Posted on 27 April 2017 | 10:43 am

Video: Rendering the striking visuals of Capybara's Below

Capybara Games' Colin Weick speaks at GDC 2017 about the techniques used to achieve high visual fidelity in the context of the simplified yet dense aesthetic of the studio's upcoming roguelike Below. ...

Posted on 27 April 2017 | 8:51 am

David Goldhill stepping down as CEO of GSN

Longtime President and CEO David Goldhill has announced plans to leave GSN after a decade in both positions. ...

Posted on 27 April 2017 | 8:26 am

Get a job: System Era is hiring a Sr. Technical Designer

System Era Softworks is looking for a Sr. Technical Designer to join its Washington-based development studio and lead the design direction for its game, Astroneer. ...

Posted on 27 April 2017 | 7:24 am

To create a quality Final Fantasy V translation, fans reworked the game's code

In order to create a fan translation free of typographical errors, a Final Fantasy V fan dove into game's code and ultimately revolutionized the unofficial translation community. ...

Posted on 27 April 2017 | 7:05 am

Don't Miss: The making of Call of Duty 4: Modern Warfare

As more details emerge for the latest Call of Duty title, take a look back at this postmortem from the developers of Modern Warfare to learn more about that pivotal entry in the series. ...

Posted on 27 April 2017 | 6:23 am

Blog: I released my five year project today (and I feel sick)

After five years of obsessive development, my game about Hell is officially ready to be judged by the world. ...

Posted on 27 April 2017 | 5:45 am

Chat with the developers behind Wonder Boy: The Dragon's Trap at 3PM EDT

It's not often that a small developer gets to remake an old retro game. We're chatting with the minds behind Wonder Boy: The Dragon's Trap at 3PM EDT. ...

Posted on 27 April 2017 | 4:49 am

VRDC Fall 2017 debuts its first talks, from Playful Corp and Facebook!

Organizers are excited to debut the first announced talks for VRDC Fall 2017: one from Facebook lead (and veteran game dev) Mike Booth, the other from Playful Corp (Lucky's Tale) chief Paul Bettner! ...

Posted on 27 April 2017 | 4:00 am

Blog: Saving the environment by letting kids destroy it

Our goals for video games beyond education, and how we believe they can make an impact on education and the environment. ...

Posted on 27 April 2017 | 3:46 am

Kill your darlings: Ex-Burnout designer explains calculated approach to indie dev

"Anything we do has to come to fruition very quickly. If there isn't something pretty good and fun on screen in about three or four days, we pretty much won't continue with it." ...

Posted on 27 April 2017 | 3:38 am

Tencent grabs minority stake in Seasun Games for $142.6M

Chinese internet giant Tencent has picked up a 9.9 percent stake in developer Seasun Games for $142.6 million.  ...

Posted on 27 April 2017 | 2:15 am