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Gamasutra News

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design

Sega's Sonic the Hedgehog came out 26 years ago today, and you should mark the occasion by reading this classic interview with co-creator (and veteran game designer) Hirokazu Yasuhara! ...

Posted on 24 June 2017 | 11:00 am

What it's like to follow your hit indie game (2M+ sold!) with a 6K sales 'bomb'

In a new YouTube video, Introversion devs Mark Morris and Chris DeLay speak very frankly about being surprised to find Scanner Sombre has sold roughly 6,000 copies in the two months since launch. ...

Posted on 24 June 2017 | 10:38 am

Video: Understanding the nature (and future) of board game design

Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang. ...

Posted on 24 June 2017 | 8:49 am

Get a job: Sanzaru Games is hiring a VFX Artist

Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR. ...

Posted on 24 June 2017 | 7:42 am

Learn about some of the tough decisions behind making Nex Machina

We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis. ...

Posted on 24 June 2017 | 7:19 am

Rockstar clarifies Grand Theft Auto V modding policy

Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow. ...

Posted on 24 June 2017 | 7:18 am

Final Fantasy XIV devs recall the issues that led to the game's ill-fated debut

Noclip spoke with a number of Square Enix developers to pinpoint some of the development issues that contributed to troubled first version of the online game. ...

Posted on 24 June 2017 | 5:51 am

Chat with the developer of twin-stick shooter Nex Machina today at 1PM EDT

We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT. ...

Posted on 24 June 2017 | 4:31 am

VRDC Q& A: Tilt Brush's Patrick Hackett

Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR. ...

Posted on 24 June 2017 | 4:23 am

Blog: Game cities - The urbanism of Thimbleweed Park

With a little help from Thimbleweed Park, I look at the novel approaches to open-world city design (and planning) for 2D adventure games. ...

Posted on 24 June 2017 | 4:02 am

Why Microsoft says devs shouldn't write off the Xbox One X

"From the get-go we knew that we wanted devs to be able to take the existing engines that they were working on on Xbox One and get those engines up and running in 4K." ...

Posted on 24 June 2017 | 3:57 am

How Overwatch communicates character from a first-person perspective

"In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality." ...

Posted on 24 June 2017 | 1:52 am

Blog: Crowdfunding tips from Kickstarter's video game expert

I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them. ...

Posted on 24 June 2017 | 1:12 am

Corona 2D game engine is now 'completely free'

Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products. ...

Posted on 24 June 2017 | 1:05 am

With Sony's indie support in question, developers at E3 weigh in

"The bottom line is they need to do what's best for their business. And unfortunately maybe doing indies is not that right now. And that's unfortunate, but there's not much we can do." ...

Posted on 23 June 2017 | 8:01 pm