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Video Game Deep Cuts: Castlevania Go-es To Arms

This week's longform articles & videos of the week include the making of the Castlevania Netflix series, hardcore Pokemon Go players, and an in-depth Arms interview. ...

Posted on 24 July 2017 | 2:08 pm

How Destiny 2's clan system is shaped by Super Bowl rings

Game designer and Destiny 2 social lead M.E. Chung explains to the Financial Post how Bungie studies sports and team culture for inspiration in designing Destiny's new community & clan systems. ...

Posted on 22 July 2017 | 10:49 am

Kingsway's developer explains how to make the most out of your user interface

We talked to the designer of the role-playing 'operating system' Kingsway about indie life and developing a UI-focused game. ...

Posted on 22 July 2017 | 9:59 am

Video: Avoiding the scourge of 'evil data' in playtesting

At GDC 2017, indie dev Adriaan de Jongh shares all the "evil data" he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively. ...

Posted on 22 July 2017 | 8:58 am

Analyst: Dedicated mobile game players in Japan, South Korea now play 3+ hours/day

The most dedicated mobile users are spending more time than ever playing games on their smartphones according to a recent report from the analyst firm App Annie. ...

Posted on 22 July 2017 | 8:04 am

Get a job: Sony PlayStation is hiring a Sr. Animation Programmer

Sony PlayStation is looking for an animation programmer to help develop next-generation animation systems for an in-progress title at its Bend, Oregon Studio. ...

Posted on 22 July 2017 | 7:15 am

Don't Miss: A look back at the development of Ori and the Blind Forest

The CEO of Moon Studios pours his heart out in a lengthy postmortem of what went right -- and wrong -- during the 4-year development of Super Metroid-inspired Ori & The Blind Forest. ...

Posted on 22 July 2017 | 7:02 am

Gigantic devs share tips for surviving game development's ups and downs

"It's hard enough to make a new IP from scratch, but throw in the fact that we were a new company, an independent company, without a huge financial backing ever just makes everything challenging." ...

Posted on 22 July 2017 | 6:36 am

Chat with the developer of RPG 'operating system' Kingsway at 3PM EDT

We're streaming the RPG "operating system" Kingsway today at 3PM EDT and talking with developer Andrew Morrish. ...

Posted on 22 July 2017 | 4:59 am

The absurdity and optimism of Everything Is Going To Be OK

Nathalie Lawhead's indie title Everything is going to be OK explores dark, horrible life events through a lens of relentless optimism and humor, facing down soul-crushing horror with absurd cheer. ...

Posted on 22 July 2017 | 4:43 am

Blog: Creating my very own virtual reality short, Witness

This post describes key aspects of the design process that went into making Witness, a virtual reality short I made in partnership with Warsaw Rising museum. ...

Posted on 22 July 2017 | 2:59 am

AR game restrictions ruled unconstitutional by district judge

A Wisconsin ordinance decreeing that augmented reality developers must get special permits if their apps encourage play in county parks has been ruled unconstitutional by a district judge. ...

Posted on 22 July 2017 | 2:28 am

Blog: The importance of mechanical foreshadowing

We're used to the concept of foreshadowing in narrative media, but as a number of existing games already show, the same principles can be applied to game mechanics. ...

Posted on 22 July 2017 | 1:33 am

Blizzard's senior audio director Russell Brower departs studio

After joining the World of Warcraft creator over a decade ago, Brower has worked on almost every single Blizzard release since The Burning Crusade expansion, including recent hits like Hearthstone and Diablo III. ...

Posted on 22 July 2017 | 1:10 am

Understanding the battle between stores, devs, customers, and publishers

All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests. Here's how that balances out. ...

Posted on 21 July 2017 | 7:53 pm