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Gamasutra News

Omega Labyrinth Z will no longer release in the West

The controversial PS4 and PS Vita title had already been banned from release in the UK, with the country's ratings board taking issue with its "salacious nature." ...

Posted on 26 June 2018 | 3:33 am

Blog: Hybridization in game design

Here's how we figured out an ending to our Rogue/chess hybrid Chogue, with an in depth example of our approach to hybridisation in game design. ...

Posted on 26 June 2018 | 2:59 am

Star Control creators raising $2M to defend against Stardock lawsuit

Star Control creators Fred Ford and Paul Reiche are attempting to raise $2 million through a Gofundme campaign to defend themselves against a trademark infringement lawsuit. ...

Posted on 26 June 2018 | 2:39 am

Blog: How to report bugs

Handling bugs in a proper way is essential for game quality. In this post I'll present a clear and effective method to report bugs. ...

Posted on 26 June 2018 | 1:12 am

How classic games make smart use of random number generation

Curious about the best way to put a bit of randomness in your game? With the help of speedrunner research, Gamasutra examines how three classic games (Final Fantasy, Super Mario 64, and Pokemon) handle RNG. ...

Posted on 26 June 2018 | 12:30 am

Video Game Deep Cuts: Flipping Out On Primal Rage

This week's highlights include a discussion on 'asset flips' and store-bought assets for games, an emotive postmortem of canned arcade game Primal Rage II, and lots more besides. ...

Posted on 25 June 2018 | 5:43 am

Video: Procedurally generating history in Caves of Qud

In this GDC 2018 talk, Freehold Games' Jason Grinblat goes over the approach he used to generate histories for Caves of Qud. ...

Posted on 23 June 2018 | 10:04 am

Get a job: Rabbit is hiring a Lead Game Designer

Rabbit is looking for a Lead Game Designer with proven experience with game systems, economy, and gameplay balancing to help make its social trivia mashup a reality. ...

Posted on 23 June 2018 | 8:04 am

Hellblade: Senua's Sacrifice passes 1 million sold

The game itself first launched for PlayStation 4 and PC in August 2017 before arriving on Xbox One in April 2018. ...

Posted on 23 June 2018 | 7:49 am

YouTube introduces new monetization methods for its creators

YouTube is introducing new monetization methods for its creators, including a $4.99 channel membership and features like special emojis and subscriber badges. ...

Posted on 23 June 2018 | 7:48 am

Don't Miss: Sonic the Hedgehog co-creator's philosophy of game design

Today is the 27th anniversary of the first Sonic the Hedgehog game, and you should mark the occasion by reading this classic interview with co-creator Hirokazu Yasuhara. ...

Posted on 23 June 2018 | 7:22 am

Westworld bug outs stolen Fallout Shelter code, alleges Bethesda lawsuit

Bethesda is suing Warner Bros. over the recently released Westworld mobile game, alleging that the Behaviour-developed game is based on code from Fallout Shelter. ...

Posted on 23 June 2018 | 6:48 am

Bluehole to acquire mobile dev Delusion Studio

Bluehole plans to acquire Castle Burn and Guardian Stone developer Delusion Studio, though specific terms of the deal were not disclosed. ...

Posted on 23 June 2018 | 5:45 am

Radiating outward to meet the wilderness: Avery Alder on her games

Tabletop RPG developer Avery Alder analyzes her latest game through the lens of her past work, exploring themes of collaboration, conversational storytelling, and approachability along the way. ...

Posted on 23 June 2018 | 5:11 am

Good and bad at all times: Adriel Wallick on jamming for a year

"The most immediate and quick lesson I learned is this: every game idea is too big. You need to pare down ideas to the smallest level."  ...

Posted on 23 June 2018 | 4:10 am