DS3 Progress through the Profaned Capital

Status

My Dark Souls 3 journey continued over a few sessions

  • failed fighting Yhorm many times… as with any From boss, decided to have a look around
  • worked through the Profaned Capital, and managed to collect Elonora and the Court Sorcerer’s Staff
  • was killed while freeing Karla, so no dark sorcery for me on this play through, so I spent a pale tongue focusing on Str over Int
  • only fighting Yhorm after I chanced upon a Twitch feed, quite easy when you master Storm Ruler special.
  • currently lost looking for Anor Londo and Aldrich

 

June 17 games to eat up my time

I’m not finding much time to game or write about it, my new hobby is parenthood :), still 3 new PS4 games to occupy my scarce gaming time

Tekken 7 [81% Metacritic], and found it pretty much same same, nothing novel excpet for Akuma.
Crazy that I get to play more Shoryuken with Tekken loaded than Street Fighter V’s shit net code.

Wipeout Omega Collection [85% Metacritic] to get nostalgic about, great to pick up when I have a quick minute.

FIFA 17 [85% Metacritic] to take Barnsley to the Premiership & EUAFA Champions… and get some practice in to build my skillset to beat my teenage neighbours

Although the launch of Dark Souls 3: The Ringed City DLC I’ve been tempted back to the Firelink Shrine.
This weekend I managed to finally get through the Irithyll Dungeon, I was stuck on the Gargoyle before the bonfire, and didn’t have the knack to speed run down to it.

While exploring the Profaned Capital I made it to Yhorm the Giant. I embered up but no-one would join me for the fight, so I attempted it solo.
As usual with facing Dark Souls bosses for the first time, I go my arse handed to me, but I did manage to pick up the Storm Ruler for the next time I face him 🙂

PaRappa and Gitaroo Man creators Kickstarter

The creators of PaRappa The Rapper and Gitaroo Man combine forces to mastermind an all-new, story-led, rhythm-action adventure.

PaRappa The Rapper is one of my favourite all time games, I’ve lost count of how many times I’ve purchased it 🙂
I so hope this kickstarter gets off the ground, please support: project rap rabbit working title

& check this link for my philosophy on how to live life by PaRappa The Rapper 🙂

About this project

*UPDATE – ALL WHITE-LABEL EDITION (DIGITAL) TIERS AND HIGHER WILL NOW ALSO RECEIVE A DIGITAL COPY OF THE PROJECT RAP RABBIT SOUNDTRACK*


For the first time ever, two of the genre’s biggest icons collaborate on an innovative new musical adventure coming to PlayStation 4 and PC.

An explosive mix of Japanese folklore and traditional artwork, hip hop and humorous battle rap face-offs inspired by the Epic Rap Battles Of History YouTube series, Project Rap Rabbit (working title) is the next major game from the creators of PaRappa The Rapper, Vib-Ribbon, Osu! Tatakae! Ouendan, Elite Beat Agents and Gitaroo Man.


 


Our grand hip hop saga takes place in an alternate history, circa 16th Century Japan. All is not well. The world is becoming a hostile place as people object to the growing diversification of their homelands. Citizens and neighbours are becoming increasingly suspicious of, and isolated from, one another.  

A toxic atmosphere of protectionism is taking hold.

At the height of this culture of fear, an Earth-shattering calamity befalls the world. As the universe trembles from the aftershocks and the survivors try to rebuild what’s left of their lives, one rabbit embarks on a journey for truth, justice and liberty – and steps forward to do battle with the land’s most powerful overlords.

Meet the hero of our story: Toto-Maru
Meet the hero of our story: Toto-Maru

The hero in question is Toto-Maru, a simple farm boy who’s able to harness the special power of force through rap. (Wait, where have we heard this before…?) Only by embracing the strength of music and by using the magic of rhythm and rhyme to counter corruption and small-mindedness can our reluctant hero and his trusty sidekick, Otama-Maru, finally heal the destructive rifts, bring about global unification and restore peace! 

This handsome fella is Toto-Maru's sidekick: Otama-Maru
This handsome fella is Toto-Maru’s sidekick: Otama-Maru

 


With a combined 54 years of development shared between studios NanaOn-Sha and iNiS J, we’ve had plenty of time to master the art of rhythm-action. And it’s all been building to this: Project Rap Rabbit’s unique rapping gameplay represents the culmination of our experience across the genre’s biggest and best hits, and a true evolution of rhythm-action mechanics. 

The key to battle rap is the ability to defeat your opponent with lyrical jabs and rhyming uppercuts, which is why Project Rap Rabbit ensures YOU are in control of the raps. Songs aren’t just a series of linear lines to tap through, but full dialogue trees of variable verses filled with creative put-downs, bragging and clever rhymes.

Project Rap Rabbit's visuals are shaped by Osu! Tatakae! Ouendan and Elite Beat Agents lead artist Atsushi Saito
Project Rap Rabbit’s visuals are shaped by Osu! Tatakae! Ouendan and Elite Beat Agents lead artist Atsushi Saito

Here at both NanaOn-Sha and iNiS J, we have a long-held belief that rhythm-action should be about so much more than simply attaining perfection and mastering button presses to reach an S Rank climax. We want to encourage experimentation, not punish deviations from a critical path. To that end, we have designed a flexible and dynamic bonus system to reward self-expression.


Rap battles pit Toto-Maru up against leaders of rival factions. Both Toto-Maru and his opponent possess Swag Gauges, and the victor of a rap battle is determined by these bars.

How does a rhythm-action game featuring branching songs work exactly? Well, each song in Project Rap Rabbit is made up of multiple Call and Response gameplay segments, which can all be broken down into three simple steps.


1) Listen
When your opponent is attacking you, you shouldn’t just stand there and take it! Important phrases in your foe’s lyrics will be highlighted in the Word Pick Up phase: Now’s your chance to pick out certain keywords you want to try and focus on when it’s time to strike back.


2) Respond
How do you want to respond to your opponent’s insults? It’s up to you! Project Rap Rabbit features an emotion wheel inspired by the likes of Mass Effect and Fallout 4. Do you want to hit back with a boast, with a joke, by dismissing the attack or by coercing your opponent?  

Select the emotion you wish to unleash to preview the upcoming rhythm and your foe’s reaction: There’s no wrong choice, but different emotions will inflict different levels of damage to your adversary’s Swag Gauge.


3) Rap
Now it’s time to unleash those lines! Depending on your chosen emotion you’ll spit different lyrics and unique rhythms. Press the specified face buttons at the correct time to enunciate every word perfectly, boosting your own Swag Gauge in the process.


If your Swag Gauge hits zero it’s the end of the battle and your failure will go down in legend. Keeping your bar topped up is the key to successfully besting each level, while depleting your foe’s meter will increase your overall level score. 

Running low on Swag?
Don’t panic! The status of your opponent, determined by the level of his or her Swag Gauge, can help you out. Every foe reacts to each emotion differently, and while it’s possible to beat each song using every single permutation of lyrics, picking the more powerful emotional response to any given state will result in better boosts to your own Swag Gauge during the Rap section.


 


Beyond the music itself, rhythm-action games are also about happiness, experience and love. These are the foundations on which we built our earliest titles. We want to bring strong narratives and a tangible sense of adventure back to rhythm-action gaming, and to deliver a title with unrivaled feeling and soul.

However, we also know that many fast-fingered gamers love to be challenged, which is why we’ve designed gameplay systems far deeper than those of any other rhythm-action title in our history.

Though the basic objective of every stage is to emerge from the rap battle victorious, competitive leaderboards challenge you to discover the most creative paths through each branching song and deliver the best rap you possibly can. Perfect beat-matching will net you good scores, of course, but that’s just the start if you want to mount a serious assault on your friends’ performances… 

To ensure that all gamers with all kinds of setups can enjoy Project Rap Rabbit to its fullest, there will be a calibration mode
To ensure that all gamers with all kinds of setups can enjoy Project Rap Rabbit to its fullest, there will be a calibration mode

Bonuses
Simple bonuses involve zeroing in on the most powerful keywords during the Listen phase and successfully hitting those syllables (denoted with special symbols on the lyrics bar, as shown above for ‘To Rhyme’) with full force during the Rap segments. But bonuses come in all shapes, sizes and complexities.

Some involve rapid selections during the Respond phase to get a jump-start on your lines, while others demand high-level players successfully and seamlessly knit together lyrics from different responses by tweaking the emotion during the Rap phase itself – an expert feat that isn’t for the faint-hearted!

Toto-Maru’s status
Mirroring his opponent’s behaviour, Toto-Maru’s own status is dictated by his Swag Gauge. When the Swag Gauge drops below 50% health Toto-Maru falls into the Back Against The Wall state, during which certain lyrics will deal even more damage to his opponent’s Swag.  

With large damage multipliers at their fingertips, along with some additional Back Against The Wall bonuses up for grabs depending on the length of time spent in that state, truly brave rappers will be able to carefully shape their responses to spend entire battles on the cusp of failure in order to deal huge levels of damage and gain the most points.


For Project Rap Rabbit, we wanted to draw on the culture and traditional artwork of Japan while infusing it with some of the biggest influences which have touched our lives. The result? A mesmerizing collision of Japanese history, rap and hip hop culture

These two things couldn’t be geographically further apart in origin, but together they demonstrate that bringing together diverse cultures from two different times can not only work, but create something remarkable. The result is a truly memorable and singularly stylish experience that everyone can enjoy.


The famous 16th century Japanese picture scroll ‘Scrolls of Frolicking Animals‘, Uesugi Bon’s Rakuchu Rakugai Zu, the works of Akira Yamaguchi and Ikeda Manabu, and films such as Spirited Away, Tekkonkinkreet and Kung Fu Panda were all major influences in our early concepts.


20 years after masterminding the music behind PlayStation classic PaRappa The Rapper, Masaya Matsuura will also be serving as the music director for Project Rap Rabbit in addition to creative lead duties. As one of the core composers for the rap battles, Matsuura-san is looking to create a synthesis of Japanese and Western styles that’s elevated above and beyond anything you’ve heard before.  

While some of our past titles have focused on rap and hip hop, we haven’t yet tackled the back-and-forth dueling of rap battles. One of our major drawing points in our early days of development has been Epic Rap Battles Of History – the blend of beat, crazy encounters and comedy put-downs is a great example of the different musical encounters you’ll be playing in Project Rap Rabbit.

Project Rap Rabbit's battles are epic clashes filled with action and humour
Project Rap Rabbit’s battles are epic clashes filled with action and humour

 


How did two of the biggest names in the business come to form the ultimate rhythm-action dream team? Masaya Matsuura and Keiichi Yano have known each other for almost 20 years, and formed a friendship based around their shared love of story-based music and rhythm game creation – an area many game developers have never experienced.

This is the first time long-term friends Matsuura-san and Yano-san have collaborated on a project
This is the first time long-term friends Matsuura-san and Yano-san have collaborated on a project

At various game events over the years, Matsuura-san and Yano-san have come together to discuss what shape the next generation of music games would form. More recently, they began exploring the concept of a ‘rhythm-action 2.0‘ project, capable of pushing the genre into areas never before conceived. Rather than revisiting an existing series and either re-appropriating known and loved game systems or breaking them to retrofit more progressive gameplay ideas, a new IP felt like the natural opportunity to explore innovative input mechanics while simultaneously celebrating and paying homage to the past.


 


 


 


Deeper into the campaign we’ll be asking our community to tell us what Stretch Goals are most important to them. All future Stretch Goals will be ordered according to community surveys.

Until then, be sure to comment or reach out to us via the social media links below to tell us what you want to see next from Project Rap Rabbit, whether it’s an Xbox One version, more levels, multiplayer modes or extra difficulty settings.


Elite Dangerous PS4 June 27 Launch

Elite Dangerous PS4

Elite Dangerous PS4 June 27 Launch

Deets curtesy of Destructoid:

As you were probably expecting, on PS4, the base game ($30) and the Horizons season pass ($30) will be separate purchases (unless you want to buy them bundled together, which will be an option).

On the same day, Frontier is also putting out a physical Elite Dangerous: Legendary Edition for Xbox One and PlayStation 4. Considering that package contains the game, the pass, and 1,000 Frontier Points for cosmetics — things like alternate paint jobs and bobbleheads — that’s probably the way to go.

Two final notes: content and saves can’t be transferred across platforms, and if you’re curious about potential PlayStation VR support, Frontier has said it’s “definitely something we’re looking into, but we have nothing to announce for launch.” For any other lingering questions, there’s an FAQ.


I’d love to give the PS4 version a try, although I’m too many hours in on the PC version to commit to money, and more the grind.

Maybe I’ll be motivated when I finally pick up the PS VR headset

Horizon Zero Dawn

horizon zero dawn

Horizon Zero Dawn is a PS4-exclusive action role playing game developed by Guerrilla Games, creators of the Killzone franchise. As Horizon Zero Dawn’s main protagonist Aloy, a skilled hunter, explore a vibrant and lush world inhabited by mysterious mechanized creatures. Embark on an emotional journey to unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself

Metacritic: Horizon Zero Dawn

I’m in love with this blend of Skyrim, Assassin’s Creed, and Last of Us, maybe Dishonoured, with a little bit of Far Cry 3 and a Lara Croft like protagonist; it is worthy of the hype, and a GotY contender.

The story telling is compelling, the characters deep and interesting, the voice acting credible, and the visuals stunning… then there’s the awesome game play!

The sub missions are interesting, fitting the feel of the story, game, and location. They don’t feel forced, and I want to complete them to rank up and unlock more skills and equipment. Ranking up feels natural as you’re playing a girl coming off age and exploring the World for the first time.

I’m just past the intro; the theme is set, the journey has begun, I expect the difficulty level to increase but I’m eager to see more of the stunning locations and vistas as I ride across the land, until I find Zoids to disassemble with my spear and bow.

This is where the game feels like The Last of Us. Using ‘focus’, what seems to be a web enabled device that scans and layers an augmented reality layer over the surroundings, you identify any animals, humans, or mechanical beasts, then work on taking them down.

Wildlife is easy; tag it then chase, whack it with your spear when near. For the more dangerous enemies you can snipe with your bow, aiming for vulnerable spots shown when in focus, or my favourite current method is to stalk and take them out silently.

Larger mettle beasts require different tactics with alternative weapons, and there seems to be enough of those to keep things mixed up.

Climbing around the terrain is reminiscent of Assassin’s Creed with defined routes up vertical paths, towers replaced by several story high Tallneck’s which once have been summited defog the surrounding map, highlighting locations of interest.

The signature Altair swan dive is replaced with an impressive rappelling descent.

I’m reminded of Skyrim by the detailed scenery, snowy tundra, the changing weather and day night cycle. But the biggest flash back to the Bethesda classic is the bow, Alloy’s primary ranged weapon. What’s really cool is that various arrows can be created on the fly, and the parts are found everywhere, so ammo conservation hasn’t been an issue… yet

Early days but this is a fun challenging title I’d recommend to anyone
Rating: ★★★★★

Ghost Recon?: ? Wildlands

Ghost Recon?: ? Wildlands

Summary: Taking place a few years into the future, Ghost Recon Wildlands empowers players to lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to destroy the Santa Blanca drug cartel, an underworld force and growing global threat within Ubisoft’s imagining of a beautiful, yet dangerous Bolivia. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, help them defeat their almighty enemy. Gamers can play the entire game solo or they join up with as many as three friends in co-op to roam freely in this vast playground.

Metacritic

I picked up Ghost Recon?: Wildlands on the PS4, as I was a big fan of the early releases on the original XBOX, certainly the multiplayer battles.

I ws impressed by the awesome graphics and FMV, usual control system, but there’s just something about the game that doesn’t compel me to put in more hours; and in this day and age where there is a plethora of quality titles to gobble up my limited play time like pacman on a pill binge I’ve returned this game to the retailer.

  • open world like MGS5 stealth, without the firepower and finesse to approach each objective in your preferred way
  • aspects of GTA, without the plot or humour
  • similar to Far Cry objectives, with a mix of Mordor; taking out ranked area bosses, without the vindication and dynamic characters
  • Just Cause 3, without the arcade feel
  • Watch Dogs like drones, moved away from the previous satellite top down surveillance, that had a much more military feel
  • same safe Ghost Recon tactic in single player; tag the enemies and use AI teammates to take them out
  • no online multiplayer? 🙁

Great opportunity for this to work well with real life teams, although I couldn’t find a team mates who would cooperate; everyone seemed to run off and do their own thing. This is cool in vs games but not when you have a shared objective.

Rating: ★★★☆☆

first techy projects of 2017

Status

Things I’m playing with over the Xmas NY break 🙂

  • installed KDE desktop, not sure why I haven’t tried it before, although I did try Mate a few weeks ago that I can’t get to work correctly
  • excited about season 2 of Street Fighter V I’ve reinstalled it on the PS4, and I’m more frustrated and annoyed by Capcom’s servers than ever
    • repetatively the server connection keeps dropping, the only solution I can find is to close the game and re-load
    • the novelty of getting to practice with Akuma wore off quite quickly, I couldn’t even find a single game 🙁
  • I’m excited about Elite: Dangerous coming the the PS4 this year, although not sure I can be motivated to put the hours in again, and I don’t think Commanders will be able to migrate over saved profiles
  • currently downloading the one game I’ve purchased on Steam Kerbal Space Program yet again.
    • I’ve just searched and found that it’s already available for the PS4… not sure how I missed this!

I needed to use this guide to get Steam to load on Ubuntu 16.04

rm ~/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libstdc++.so.6
rm ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libstdc++.so.6

final fantasy xv first hours

  • There’s a lot of running around
  • The style if FF all the way, the interactions seamless
  • It feels like a MMORPG in that you can easily walk into side quests
  • It’s all about the team
  • Switching of weapons and items is quick and easy
  • Need I say the FMW is cinema quality
  • The characters are likeable
  • The time of the environment is more Fallout than Fallout
  • I’m binge watching Entourage for the first time; and Regalia is just like the crews Cadillac

Have to crash, but I can see FFxv taking up much of my game time this summer… not since 11/11/11 and Skyrim have I felt the same way about a game.

TBC


I’m now cautious that I may have flown through the last couple of chapters, all for picking up the assistance of the gods; although think it worthwhile and am currently finishing off side quests… or rather making sure Cid has upgraded my weapons, before moving on

Loved the Rock of Ravotagh mission… although not sure what I’ll do yet with all of these weapons 🙂


FFxv crashed on me this evening in the middle of a ruckus with 3 beasty crabs… I was kicking arse, think this was Square Enix’s counter 🙂

Currently working on acquiring the Ultimate weapon, and in turn buffing levels ans stats, still having fun!

Have to learn how to post pictures taken in game to Twitter and here


Ultimate weapon gained, and it kicks arse!
Currently watching and loving Kingsglaive; it is a thing of beauty, hard to believe it’s all cgi.

The plot seems to be a mash of genres; traditional Final Fantasy, Cthulhu, and Tolkien / Game of Thrones, need I say how awesome it is?

haha just realised why I thought GoT & LoTR’s, Sean Bean is the voice of the King 🙂

The scale of the battles are epic, so Japanese; a little bit of mech, a sprinkle of Godzilla and a big dollop of Monkey

selfie
Here’s a selfie photo from the game, think this may become a banner for the blog 🙂

Now I can’t figure out why I’ve booked in a test drive for an Audi tomorrow 😉

I’ll embed the Brotherhood cartoons as I watch them, enough time for videos this evening, it’s time to play


Iris sounds very much like the same voice actress for SFiv’s Sakura?

As much as I’m enjoying the game it has made me appreciate The Witcher 3 even more, The Witcher World feels more full, the plot more alive, although I like both combat systems Witcher is more involving, and maybe a little more twitch compared to the analytic FF style.

Brotherhood FFXV


This game now feels the opposite if FFIII, where one starts linear and the final levels are open World, the other is the opposite.

Is this a good thing?

I think it encourages player to buy into the game with both time and emotions early on, although then leave them disillusioned to the latter end of the story.

I’m now in a chapter that reminds me of the the first Final Fantasy game I played nearly 30 years ago on the original Game Boy: Final Fantasy Legend

Final Fantasy Legend

Although this time I’ve invested less hours, yer still seem adequately powered up to tackle all that the game throws at me.

I’ve enjoyed the game, I’ll play the DLC, but I now appreciate Witcher 3 that little bit more and will certainly revisit it to confirm that my memories are not all through rose coloured glasses.

Rating to be updated while playing
Rating: ★★★½☆


I find FFxv the opposite of FFxiii; it begins open world, then goes scripted.

I now have the option to complete the game, but I’m happy enough levelling up, collecting what I can, and earning Gil.

So before I take Nocti and the posse to the conclusion I’m looking to acquire all of the Royal Arms: locations and stats here

PSA: No matter what level you’re at, use the gun emplacements when they’re available

Watch Dogs 2


I’ve ditched Dishonoured 2, it was too close to the original, without the novelty, and still as linear.

I’ve picked up Watch Dogs 2 in the hope it was better than its predecessor; and I’m sadly disappointed for a simple reason…

The driving

FFS this is from the guys who made the original, and following, Driver series.

Back when Grand Theft Auto was trying to break into 3D, Driver was doing it better and with more panache. Excuse the capitalisation but WTF happened, how is Watch Dogs 2 the latest incarnation?

Even the Sci Fi like Driver: San Francisco was involved and entertaining.

Usually in games I play as stealthily as possible, squeezing all from each scene; for Watch Dogs 2 I may try and run through without remorse… although I’m more likely to return it and play Blood Bowl 2 until Final Fantasy XV is released

Dishonored again

I’m 2 hours into Dishonored 2 [It pains me to spell the title without a u :)] on the PS4, I decided to play with Emily on my first play through, and I’m enjoying the experience.

I went through the original xbox360 Dishonored with minimal kills and achieved the none chaotic ending; not sure of how I’ll play this campaign; but I usually go for peaceful when possible.

I stayed away from the trailer to avoid spoilers, and I won’t post any here; all I have to say for now is if you enjoyed the original Bethesda have produced a great sequel.

Electronic Frontier Foundation chic

I received my EFF member tshirt, together with membership card and bumper sticker 🙂

I’ve got back into GTAV, just before the announcement of Red Dead Redemption 2!

Been playing a little of one of the free games for October on PSN network Transformers: Devastation, although was very tempted to pick up the original Resident Evil HD remake.

I’ve been working on Machine Learning models in R and Python, playing with the new Google Studio 2.2, and Kali on the Rasp Pi 3

Street Fighter V still unplayable

Status

There was a new update today for PS4 Street Fighter V, Version 1.06; thought I’d boot up the game and blow the dust off of my fightstick… really wish I hadn’t 🙁

I couldn’t finish a simple 10 rounds with Ibuki without being disconnected from the server.

I really want to like this game, but it seems such an unstable server build from Capcom. Looking forward to when my boy can challenge me offline, but why would I choose Street Fighter V, over Street Fighter IV, Street Fighter X Tekken, or even Marvel vs Capcom?

Mirror’s Edge Catalyst

Mirror's Edge Catalyst

Today I picked up Mirror’s Edge Catalyst, for the PS4, as a belated Father’s Day gift; awesome choice son 🙂

I’m only through the intro mission, but I like the authentic feel, and the open city aspect… although I can see how challenges, as in the original, could be frustrating; as the times allowed for completion leave little, to no room, for error.

Looking forward to getting familiar with Faith and Glass City once again

Fusion table showing PS4 titles by genre

Fusion table showing PS4 titles by genre

Inspired by a fusion chart I created for xbox 360 titles, I thought I’d try and build similar for the PS4 🙂

All data sourced from wikipedia: PS4 Games

Food for thought, I hope to play with other sources in the future.

Increase the nodes to max for full visibility!

About Fusion Tables

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Filter and summarize across hundreds of thousands of rows.
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Merge two or three tables to generate a single visualization that includes both sets of data.
Find public data to combine with your own for a better visualization.
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Offer developers an API, instantly!
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Find public data
Google Tables helps you search thousands of public Fusion Tables, or millions of public tables from around the web you can import to Fusion Tables.

Import your own data
Upload data tables from spreadsheets or CSV files, even KML. Developers can use the Fusion Tables API to insert, update, delete and query data programmatically. You can export your data as CSV or KML too.

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Publish your visualization on other web properties
Now that you’ve got that nice map or chart of your data, you can embed it in a web page or blog post. Or send a link by email or IM. It will always display the latest data values from your table and helps you communicate your story more easily.

Two tables are better than one!
Merge your data with other people’s data
Does someone else have different data about the same entities you do? Whether it’s countries or caterpillar specimens, tables of data owned by different people can be merged virtually in Fusion Tables to see all information in one place.

Always up to date
When any base data table is updated, the merged table will show the latest value too.

Share only what you want to
Need to keep some of your dataset private? Publish a subset of rows or columns that stays up-to-date with the original table, but has its own share permissions.

Build on public data sets
Some data owners have selected to make their data public. Search for and look at these data sets or call them via the Fusion Tables API. You can merge with another person’s public KML boundaries to make a custom intensity map, merge a flag image data set to make your map bubbles more colorful, and much more.

Keep track of who owns what
Fusion Tables helps you keep track of where data is from. During import or at any time, you can specify attribution for the data. The attribution will appear even when your data is merged into other tables.

Make a map in minutes
Turn location tables into maps
Points, lines, polygons, customer addresses, placenames, countries and more can be mapped in minutes with Fusion Tables. Columns with location data are automatically interpreted.

Find the story in your data
Apply colors or icons based on your data. Make an intensity map for countries, states or provinces. Use KML polygons to make custom intensity maps. Display thousands of trails at one time. It’s easy to turn a datafile into a map that tells the story visually.

Share that map!
Embed it in a blog, send collaborators a link, save it as a KML file to view in Google Earth, or even take advantage of Fusion Tables to host your dynamic KML link so collaborators will always see the latest mapped data.

Try our tutorials!
Host data online – and stay in control
Fusion Tables is like an online file format
Want to make data available? Link to your data hosted in Fusion Tables and your website’s users can see the data without downloading it. They can explore ways to map, chart, calculate on or even search the data. They can apply filters and download just the subset that’s useful to them. Or you can prevent export – it’s up to you.

Always distribute the most correct version of your data
Enable use without creating hundreds of copies of your data sitting around on hard drives. When data is hosted in Fusion Tables, viewers will always see the latest version. Charts or maps they’ve made will automatically update when you improve your dataset.

Need to attract developers? Offer an API on your data, instantly
When your data is hosted in Fusion Tables, it’s immediately enabled with an API that you can give developers permission to use. And whenever we write tutorials or add new API capabilities, your data gets the benefit automatically, without requiring tech staff attention by your organization.

Fusion Tables is an experimental application from Google Research

Here is the source table

as of extraction date

Deus Ex Praxis points spend -spoilers

DeusExAugs
I’m not sure why this iteration of Deus Ex isn’t getting me enthralled, but nevertheless I’ve made it to what I feel is the beginning of the game proper.

And now the big question arrives;

how do I spend my praxis points?

There are many guides online, and I found this Forbes article the most helpful: Ten Things I Wish I Knew When I Started ‘Deus Ex: Mankind Divided’

I left Koller with 13 points & here’s how I spent them:

Social Enhancer: 2
Hacking Capture – to Level 4: 3
Hacking Stealth – to Level 3: 3

Oh yeah I must take Remote Hacking for 2 more… maybe?
Something wrong with my Paxis tracking as I’m now left with 2 points to apply as needed.

I now need to offload some of my inventory!

Augmentation Guide

stolen with pride from PCGamer

Social Enhancer

There are several moments in Mankind Divided where you can talk your way out of trouble, and this augmentation makes that a lot easier. Instead of trying to second-guess the person you’re confronting, the aug tells you what kind of personality they have, whether they’re alpha, beta, or omega. And with this information you can determine which dialogue responses they’ll respond the most positively, or negatively, to.

Hacking Capture

Invest in this early. Upgrading it lets you hack higher security keypads and computers. Hacking can lead to handy shortcuts, safes filled with loot, useful intel, and hidden items, so it pays to brush up on your computer skills. And an additional upgrade tree lets you dominate turrets, cameras, and security robots, making them work for you rather than the enemy.

Hacking Fortify

This isn’t as essential as Hacking Capture, but it will make breaking into keypads and computers much easier. Fortifying a node slows down the system’s security, and the higher your Hacking Fortify level, the longer it’ll take the trace break through a fortified node.

Hacking Stealth

This aug reduces your chances of being detected while hacking a system. The higher level it is, the less likely you are to trigger a security trace.

InfoLink

This cranial implant is unlocked by default and allows Jensen to send and receive transmissions. It’s a high-tech phone, basically.

Stealth Avatar
Another augmentation that’s unlocked from the start, which gives you a visual indicator of where a searching enemy last saw you.

LiDAR Mark-Tracker

If you find yourself sneaking through a large, guard-filled area, this augmentation will come in very handy. It lets you mark enemies on the HUD and track them even when they leave your line of sight. The more you upgrade it, the more enemies you can tag at once, up to a maximum of 40. Combine with an upgraded Wayfinder Radar System (more on that later) and you’ll be fully aware of your surroundings at all times. To tag an enemy, hold your aiming reticle over them for about a second.

Smart Vision

Unlock this one straight away, because you’ll be using it a lot. It lets you see through walls, revealing computers, items, enemies, vents, and pretty much anything you can interact with. It’s invaluable for finding shortcuts, safes concealed behind paintings, hidden switches, and other helpful secret things. Upgrade it to majorly reduce its enemy consumption.

Retinal Prosthesis

You get this aug, which displays the HUD in Jensen’s vision, by default. But you can also upgrade it once to unlock a flash suppressant, which negates the blinding effects of concussion mines and grenades.

Wayfinder Radar System

The radar is another good aug to upgrade early. At its most basic level, which you get for free, it shows the topography of your surroundings and how long you have before an alarm resets. But upgrade it and you’ll be able to see the lines of sight of guards, represented as vision cones, and a visual representation of nearby noises—including your own footsteps. You can also boost its range to reveal more of the map around you.

Sentinel RX Health System

You’ll only need to upgrade this aug if you’re a combat-focused player. I ghosted my way through the entire game without spending a single Praxis point on it. Upgrades grant Jensen more HP and faster generation, which has obvious benefits if you’re into firing guns at people.

Sarif Series 8 Energy Converter

Your batteries, basically. It’s not as glamorous as some of the other augs on offer, but spending Praxis on this early will benefit you in the long run. Because what’s the point in having all those cool cyber-powers if you can only use them for a few seconds at a time? A fully upgraded Energy Converter combined with the cloak aug makes sneaking through most enemy-guarded areas a breeze. So much so, in fact, that it takes a lot of the fun and challenge out of the game’s stealth.

Implanted Rebreather

You won’t be using this augmentation constantly, but there are a few shortcuts through gas-filled rooms—often concealing some decent loot—that might make it worth dropping a couple of spare Praxis points on. Alternatively, most of these rooms have valves that make the gas slowly fade away. So if you’re feeling brave you locate it with your Smart Vision and try and make a mad dash for it before you choke to death.

Cybernetic Arm Prosthesis

There are a few benefits to upgrading Jensen’s cyber-arms. One is being able to lift heavy objects, which often conceal hidden entrances and vent covers, or can be used to create makeshift steps. Another is expanding your inventory size, giving you more room to store all those bottles of wine, gas grenades, and sellable junk. And the upgrade that lets you punch through walls is another great way to uncover hidden paths—but it makes a lot of noise, alerting any enemies close enough to hear it.

Cybernetic Weapon Handling

Another augmentation for combat fans. Again, I didn’t put a single point into this in my pure stealth playthrough. Upgrading it stabilises your aim, reduces recoil, and increases your reload speed.

PEPS

The Pulsed Energy Projection System, or PEPS, was a weapon in Human Revolution, but now Jensen has one built into his arm. It unleashes a blast of concussive energy that knocks enemies on their arse.

Remote Hacking
One of the best new augs in Mankind Divided, which I suggest unlocking as soon as possible. If you’ve ever played BioShock 2 you’ll be familiar with how it works. It lets you temporarily disable turrets, mines, cameras, tripwires, and other security devices from a distance, from cover, by completing an easy timing-based mini-game. The effect lasts for about 25 seconds, giving you plenty of time to sneak past. I used this constantly.

Tesla

Another new augmentation that lets you fire a small arc of electricity at a target, incapacitating them non-lethally. Upgrade it and you can fire up to four arcs simultaneously at four separate targets.

Nanoblade

Those scary-looking black chisels that pop out of Jensen’s arms are back in Mankind Divided, but now you can fire them as a projectile—pinning enemies gruesomely to walls—if you upgrade them.

Icarus Landing

An old favourite returning from Human Revolution, and worth investing in early. The levels in the new game are a lot more vertical, and you’ll find yourself climbing up the sides of buildings and over rooftops in Prague to break into people’s apartments and take shortcuts. Unlocking this ensures that if you fall you won’t die horribly on impact. And if there are any enemies below, you can use Icarus Strike to knock ‘em out. Bonus.

Quicksilver Reflex Booster

Unlock this and you can perform a lethal or non-lethal takedown on two enemies at once. I didn’t bother with it myself because I never encountered any situations that needed it. But maybe you will.

Typhoon

Another aug I never used, but some players swear by this one. It allows Jensen to unleash an explosive blast with a wide radius that can either kill or knock out a group of enemies. When you first unlock it you have to decide whether to make it lethal or non-lethal, and the decision is permanent. Using it requires ammunition, however, which can be quite rare.

Focus Enhancement

Another new augmentation which allows Jensen to briefly slow down time. Not especially imaginative, but should be useful for the combat-focused players among you. Upgrade it to extend the duration.

Icarus Dash

You know the Blink power from Dishonored? This is basically that. Hold down the assigned button to charge it up, then point at a climbable ledge until a hand icon appears. Release and Jensen will automatically teleport over and grab it, hauling himself up. Unlock this straight away, because it makes navigating the world so much easier. And you can often bypass high security doors in Prague by teleporting up to the window and climbing inside. Make sure you’ve unlocked Icarus Landing first, though, because if you mess up an Icarus Dash (you will), you may fall to your doom.

Cybernetic Leg Prosthesis

If you want maximum mobility in Mankind Divided, unlock this along with the Icarus Dash and Icarus Landing. The cybernetic leg aug lets you jump much higher than normal, which is handy for grabbing distant ledges and hopping along balconies in Prague. Get this one early.

Glass-Shield Cloaking

This augmentation is both a blessing and a curse. On the one hand, being able to turn invisible for a few seconds is extremely useful in a stealth game. But as your batteries get more powerful, you can stay cloaked for longer, and it makes some sneaking missions incredibly trivial. I used this a lot in my first playthrough, but in my second run I’m trying to limit its use to desperate situations. Using this is a totally legitimate way to play the game, but you might have more fun if you don’t rely on it constantly.

Rhino Dermal Armour

Essentially body armour that reduces damage taken. When unlocked it’s always active, meaning you never have to activate or charge it.

Titan

A new aug that covers Jensen in weird diamonds and gives him an enormous defense boost. But unlike the Rhino Armour, this one uses up energy fast and can only be used in short bursts as a result. If you’re combat-minded, this is a good way to wade into enemy lines, guns blazing.

Where’s Edward?

Edward, on the other hand, has been rather difficult to find, especially since his waypoint isn’t correctly displayed. To find Edward, head to the minimart on the other side of the Fountain District subway station. When you find Edward, you’re going to have to take out a thug that wants to take him out.

The shop is being robbed, and is behind the subway station.
www.shacknews.com

Journey free

Status

Journey

is coming free to PS4 PS Plus members in September, w00t 🙂

Together with Lords of the Fallen; from what I’ve read is Dark Souls like… not sure how to take this as I’ve yet to get far in a Dark Souls title, due to lack of time and ‘git gud’ ability… must revisit DS3 & Bloodborne

Awesome! Journey

has shown up for free in the Playstation store today for the PS4… wonder if the PS3 save will carry through; although I doubt it?

The ambience

the controls tutorial; I so hope there’s a VR version / sequel

Together > Alone

I missed out from having a companion in the game the first time through… as in missed missed the whole motivation and loved up emotional draw / attraction of the title.

I’ve played a the first few stages and know this time through will be different; it has excelled the title from cool to awesome … same game but different, even though I’m still not 100% sure what’s going on 🙂

Edit: I’ve now played with several players who didn’t understand the benefits of working together, and it becomes quite a sad experience.

To paraphrase PaRappa the Rapper; to make the most of this game all you gotta be is nice and friendly 😉

offensive overwatch

Status

12 out of 15 hours of my Overwatch time have been spent playing Mercy, time for a change!

And not just in character, but play style… although funnily enough I’ve achieve better healing stats with Lucio, and love the advantages of Symmetra.

So I’ve taken my fight to the front line, when no-one else in the team has chosen a healer in quick play; I’m just one level away from joining friends in competitive season!

So as for attack I’m enjoying:

  • Hanzo and his bow attack
  • Soldier: 76 for the run and gun approach
  • Played on game with Widowmaker, have to learn to back off

    Looking at my stats I may have to try more Lucio, but there are the rest of the characters I’ve given zero playtime.

    Overwatch is a great pick up an play game, that for me is really filling the gap; both in the evening, and until I can get my hands on No Mans Sky 🙂
    Rating: ★★★★½