w00t Blanka has arrived, he’s more awesome than ever, and I’m up to the 9th Colossus!
Edit: Now off to find the 10th 🙂
9th was my favourite so far; the journey to it was cool and a little different, with more steps to taking down the Colossi… although once I’d reached the weak spot it was an easy take down
I’ve just earned enough FM from playing through survival with each character; it seems like the records are wiped each season, which makes more opportunity to make in game currency.
Stoked I don’t have to shell out any cash top play my favourite main from SFiv 🙂
“In SFV: AE, Blanka is living peacefully with his mother, and has adapted well to being introduced back into society. One day, a suspicious salesman approaches him and offers a way to make Blanka famous by mass producing a doll made in Blanka’s likeness. Will it work? Find out in his character story mode.”
Great to see all of his SFiv signature moves still there, with pretty much the same input, balls electric and all… but then they’ve given him a command throw to fuck with opponents even more, and his V-SKILL / V-TRIGGER / CRITICAL ART are truly wild.
And did I mention that his CA is QCF QCF Punch 🙂
I’ve had SFV from release, but it’s not felt complete without Blanka, 5 more days!
Picked up Shadow of the Colossus at the weekend…
impressive as the last 2 versions I’ve bought, but now with more detailed graphics and intuitive controls.
I’m up to the 6th Colossi resisting searching for guide, tackling each as I find them. Some have alluded me more than others, but I’m still enjoying the experience and challenge.
Playing A variety of games from my back catalogue; although I’ve wanted to pick up Doom and Persona 5, I’m resisting for just now.
So what has been taking up my time…
When games are more of an experience
As Shadow of the Colossus is due out in the next week I thought I’d make a concerted effort to finish The Last Guardian
Not sure why I stopped playing… actually I do, I was stuck finding a route, with no success each time I loaded the game; this time would be different 🙂
I’m now a couple more hours in, and am again blown away by the Trico animation and scale. I had little love for the control mechanisms, but now that I’ve patience with the pace of the story, and companion beast, it’s not so irritating.
I find some of the environments vertigo inducing, the valley panoramas are impressive, and I’ve been known to sit ‘the boy’ down into a meditation state to enjoy the view while I have a cuppa.
So beyond the giant feathered mammal like quadruped (griffin?) what else I like is the Princess Bride like narrative… although in Japanese, and the platform challenges with the boy reminiscent of a evolved original Prince of Persia.
I like the vulnerability of the human lead, together with the power and fragility of the oppressed Trico. How Trico’s eyes and horns reflect his (her?) mood
Then there are the little things; blue butterflies in fluttering in the sun like something from a 90’s John Woo film, and the soaring birds dotted around the open chasms and sky.
I’m keen to read what other people think of the game, but I don’t want the experience trashed by spoilers. Although I feel a little silly having this predicament a year after release having still not finished it 🙂
The Last Guardian is totally an interactive work of art and novel more than a game, and I’m now tempted to pick up a PS4 Pro to see the game in higher res & try the virtual experience.
If there is any ‘game’ to play of the PS4, I think this is it
Capcoms cash cow
SFV Arcade… hate the in game currency, and will not give Capcom any more cash for characters; this sales model stinks! So I’ve been playing with a variety of characters to increase my stash of cash to pick up Blanka on his release.
Quite excited to have the green jungle boy back in the ring, as he was my main for years on each iteration of SFIV
My heart races before each on-line fight, such a rush… and because of this fix and endorphin rush reinforces why I won’t pay for more DLC.
Still finishing of tasks in FFXV, although this months play time was at the Assassins Festival… I didn’t have chance to finish the challenge there, hope the time limit hasn’t prevented this, as I missed the last festival too 🙁
Don’t call me Shirley
Completed Call of Duty Modern Warfare to justify picking up another title, but I’ve had no need! Did love the enhanced remake, brought back good memories. I’ve enjoyed going back to the on-line multiplayer, remembering terms like ‘grandmas house’ made me smile.
So excited, I managed to reserve a Mini SNES, should have it tomorrow 🙂
Looking forward to introducing the boy to all of the classics I loved as a kid, and from what I’ve read (Reddit.com/MiniSNES) Nintendo left it open to load ROMS onto it, as with the mini NES… so many games to play!
I’ve been having on and off issues wit h my PC… well mainly off issues when it overheats while running Déjà Dup backup.
Today I’ve refitted the heat sink, cleaned off the old thermal paste, and fitted a new fan, as the one that came with the case was poor and far too load.
Machine is now running heaps quieter and cooler + I’m now using borg backup, which doesn’t seem as resource heavy on a single core.
Picked up Horizon Zero Dawn again, turned down the difficulty and am enjoying the environment when I have the opportunity to play.
Neon Chrome, a free PS4 game, is my current quick pick up title, find it disposable and fun:
Neon Chrome is a ruthless top-down cyberpunk shooter with rogue-like elements. The game takes place inside an arcology – a massive sci-fi mega structure.
Blast your way through walls with guns and cybernetic abilities and try alternate approaches with different roles like the Assassin, Corporate Soldier or the Cyber Psycho. Upgrade your character stats, discover new cybernetic enhancements and build up strength to finally face the Overseer. Every death is a new beginning – the path to defeating the Overseer is never the same.
Professionally I’m working on a Data Science course, having fun with Python, Pandas, and Numpy. Awesome to be picking up skills and knowledge that I can apply to my daily work 🙂
I’ve been playing with a Python script to re-arrange the films in my movie directory; it moves everything of a selected file type from directory and sub-directory to a selected directory.
Thought I might use it to group all of my photos too.
Last night I ran it on a drives root directory for all *.txt files.
Let me rephrase that, I moved every text file from all directories to my root directory.
This was only a backup drive, but I expect there might be a few programs that fail, as config files may have moved… on the upside, I know a good place to look for them is the folder in the root directory named ‘txt files’ 🙂
Tired of current gen titles, plus mates have borrowed the games I fancied playing, I setup my XBOX 360 and PS3 again.
Such an awesome collection of titles, I can’t wait to introduce to the boy.
Found it mad that there are a few of them that I’ve bought the PS4 remakes of 🙂
This then took me down a retro root and I installed a Linux MAME emulator to go back to my favourite platform title Wardner.
Not everyone sees the beauty of the game, but I have fond memories of playing a Japanese version of it at lunch, and after school, being able to get through the full game on 10p.
The rest of my game time as been committed to Elite Dangerous.
A colleague is new to the game, so I logged on with the intention of passing on some credits to help him on his way.
Within the first hour I made 3 insurance claims on expensive ships, simply because I’d forgotten the controls.
Mitigation kicked in and I bought a Sidewinder to bring back the muscle memory and remember what the fuck I was doing.
2.4 is in alpha testing, to be released soon, named ‘The Return’ – Thargoids are coming!
So naturally I’ve been hooked again in preparation.
I’ve been grinding out at Sothis / Ceos, increasing Federation and Explorer rank, currently sitting at Lieutenant / Baron / Expert / Entrepreneur / Ranger… Elite not too far away.
I’m running a Clipper with 2 class 6 First Class cabins, with a single jump I’m making as much as 2.5MM credits, inching up the rank with each departure of passengers.
I’m tempted to follow the Road to Riches, for something different to do, I always enjoyed flying the Asp… also fancy climbing back in a Diamondback and getting my combat skillz back up to speed; think that could be useful with the Thargoids return.
Great that these are not mutually exclusive as my bank balance is looking healthy enough to kit out a few ships to a high grade.
I’ve been tempted to go down the Python route, although not sure why I’m reluctant… maybe it’s the idea that I’ll then have to grind engineers to better equip the ship?
I’ve also joined the Mobius group, which means I can play on-line without the distraction and stife of players who would want to blow away, or steal, my hard earned credits.
FIFA 17 [85% Metacritic] to take Barnsley to the Premiership & EUAFA Champions… and get some practice in to build my skillset to beat my teenage neighbours
Although the launch of Dark Souls 3: The Ringed City DLC I’ve been tempted back to the Firelink Shrine.
This weekend I managed to finally get through the Irithyll Dungeon, I was stuck on the Gargoyle before the bonfire, and didn’t have the knack to speed run down to it.
While exploring the Profaned Capital I made it to Yhorm the Giant. I embered up but no-one would join me for the fight, so I attempted it solo.
As usual with facing Dark Souls bosses for the first time, I go my arse handed to me, but I did manage to pick up the Storm Ruler for the next time I face him 🙂
The creators of PaRappa The Rapper and Gitaroo Man combine forces to mastermind an all-new, story-led, rhythm-action adventure.
PaRappa The Rapper is one of my favourite all time games, I’ve lost count of how many times I’ve purchased it 🙂
I so hope this kickstarter gets off the ground, please support: project rap rabbit working title
*UPDATE – ALL WHITE-LABEL EDITION (DIGITAL) TIERS AND HIGHER WILL NOW ALSO RECEIVE A DIGITAL COPY OF THE PROJECT RAP RABBIT SOUNDTRACK*
For the first time ever, two of the genre’s biggest icons collaborate on an innovative new musical adventure coming to PlayStation 4 and PC.
An explosive mix of Japanese folklore and traditional artwork, hip hop and humorous battle rap face-offs inspired by the Epic Rap Battles Of History YouTube series, Project Rap Rabbit (working title) is the next major game from the creators of PaRappa The Rapper, Vib-Ribbon, Osu! Tatakae! Ouendan, Elite Beat Agents and Gitaroo Man.
Our grand hip hop saga takes place in an alternate history, circa 16th Century Japan. All is not well. The world is becoming a hostile place as people object to the growing diversification of their homelands. Citizens and neighbours are becoming increasingly suspicious of, and isolated from, one another.
A toxic atmosphere of protectionism is taking hold.
At the height of this culture of fear, an Earth-shattering calamity befalls the world. As the universe trembles from the aftershocks and the survivors try to rebuild what’s left of their lives, one rabbit embarks on a journey for truth, justice and liberty – and steps forward to do battle with the land’s most powerful overlords.
The hero in question is Toto-Maru, a simple farm boy who’s able to harness the special power of force through rap. (Wait, where have we heard this before…?) Only by embracing the strength of music and by using the magic of rhythm and rhyme to counter corruption and small-mindedness can our reluctant hero and his trusty sidekick, Otama-Maru, finally heal the destructive rifts, bring about global unification and restore peace!
With a combined 54 years of development shared between studios NanaOn-Sha and iNiS J, we’ve had plenty of time to master the art of rhythm-action. And it’s all been building to this: Project Rap Rabbit’s unique rapping gameplay represents the culmination of our experience across the genre’s biggest and best hits, and a true evolution of rhythm-action mechanics.
The key to battle rap is the ability to defeat your opponent with lyrical jabs and rhyming uppercuts, which is why Project Rap Rabbit ensures YOU are in control of the raps. Songs aren’t just a series of linear lines to tap through, but full dialogue trees of variable verses filled with creative put-downs, bragging and clever rhymes.
Here at both NanaOn-Sha and iNiS J, we have a long-held belief that rhythm-action should be about so much more than simply attaining perfection and mastering button presses to reach an S Rank climax. We want to encourage experimentation, not punish deviations from a critical path. To that end, we have designed a flexible and dynamic bonus system to reward self-expression.
Rap battles pit Toto-Maru up against leaders of rival factions. Both Toto-Maru and his opponent possess Swag Gauges, and the victor of a rap battle is determined by these bars.
How does a rhythm-action game featuring branching songs work exactly? Well, each song in Project Rap Rabbit is made up of multiple Call and Response gameplay segments, which can all be broken down into three simple steps.
1) Listen When your opponent is attacking you, you shouldn’t just stand there and take it! Important phrases in your foe’s lyrics will be highlighted in the Word Pick Up phase: Now’s your chance to pick out certain keywords you want to try and focus on when it’s time to strike back.
2) Respond How do you want to respond to your opponent’s insults? It’s up to you! Project Rap Rabbit features an emotion wheel inspired by the likes of Mass Effect and Fallout 4. Do you want to hit back with a boast, with a joke, by dismissing the attack or by coercing your opponent?
Select the emotion you wish to unleash to preview the upcoming rhythm and your foe’s reaction: There’s no wrong choice, but different emotions will inflict different levels of damage to your adversary’s Swag Gauge.
3) Rap Now it’s time to unleash those lines! Depending on your chosen emotion you’ll spit different lyrics and unique rhythms. Press the specified face buttons at the correct time to enunciate every word perfectly, boosting your own Swag Gauge in the process.
If your Swag Gauge hits zero it’s the end of the battle and your failure will go down in legend. Keeping your bar topped up is the key to successfully besting each level, while depleting your foe’s meter will increase your overall level score.
Running low on Swag? Don’t panic! The status of your opponent, determined by the level of his or her Swag Gauge, can help you out. Every foe reacts to each emotion differently, and while it’s possible to beat each song using every single permutation of lyrics, picking the more powerful emotional response to any given state will result in better boosts to your own Swag Gauge during the Rap section.
Beyond the music itself, rhythm-action games are also about happiness, experience and love. These are the foundations on which we built our earliest titles. We want to bring strong narratives and a tangible sense of adventure back to rhythm-action gaming, and to deliver a title with unrivaled feeling and soul.
However, we also know that many fast-fingered gamers love to be challenged, which is why we’ve designed gameplay systems far deeper than those of any other rhythm-action title in our history.
Though the basic objective of every stage is to emerge from the rap battle victorious, competitive leaderboards challenge you to discover the most creative paths through each branching song and deliver the best rap you possibly can. Perfect beat-matching will net you good scores, of course, but that’s just the start if you want to mount a serious assault on your friends’ performances…
Bonuses Simple bonuses involve zeroing in on the most powerful keywords during the Listen phase and successfully hitting those syllables (denoted with special symbols on the lyrics bar, as shown above for ‘To Rhyme’) with full force during the Rap segments. But bonuses come in all shapes, sizes and complexities.
Some involve rapid selections during the Respond phase to get a jump-start on your lines, while others demand high-level players successfully and seamlessly knit together lyrics from different responses by tweaking the emotion during the Rap phase itself – an expert feat that isn’t for the faint-hearted!
Toto-Maru’s status Mirroring his opponent’s behaviour, Toto-Maru’s own status is dictated by his Swag Gauge. When the Swag Gauge drops below 50% health Toto-Maru falls into the Back Against The Wall state, during which certain lyrics will deal even more damage to his opponent’s Swag.
With large damage multipliers at their fingertips, along with some additional Back Against The Wall bonuses up for grabs depending on the length of time spent in that state, truly brave rappers will be able to carefully shape their responses to spend entire battles on the cusp of failure in order to deal huge levels of damage and gain the most points.
For Project Rap Rabbit, we wanted to draw on the culture and traditional artwork of Japan while infusing it with some of the biggest influences which have touched our lives. The result? A mesmerizing collision of Japanese history, rap and hip hop culture.
These two things couldn’t be geographically further apart in origin, but together they demonstrate that bringing together diverse cultures from two different times can not only work, but create something remarkable. The result is a truly memorable and singularly stylish experience that everyone can enjoy.
The famous 16th century Japanese picture scroll ‘Scrolls of Frolicking Animals‘, Uesugi Bon’s Rakuchu Rakugai Zu, the works of Akira Yamaguchi and Ikeda Manabu, and films such as Spirited Away, Tekkonkinkreet and Kung Fu Panda were all major influences in our early concepts.
20 years after masterminding the music behind PlayStation classic PaRappa The Rapper, Masaya Matsuura will also be serving as the music director for Project Rap Rabbit in addition to creative lead duties. As one of the core composers for the rap battles, Matsuura-san is looking to create a synthesis of Japanese and Western styles that’s elevated above and beyond anything you’ve heard before.
While some of our past titles have focused on rap and hip hop, we haven’t yet tackled the back-and-forth dueling of rap battles. One of our major drawing points in our early days of development has been Epic Rap Battles Of History – the blend of beat, crazy encounters and comedy put-downs is a great example of the different musical encounters you’ll be playing in Project Rap Rabbit.
How did two of the biggest names in the business come to form the ultimate rhythm-action dream team? Masaya Matsuura and Keiichi Yano have known each other for almost 20 years, and formed a friendship based around their shared love of story-based music and rhythm game creation – an area many game developers have never experienced.
At various game events over the years, Matsuura-san and Yano-san have come together to discuss what shape the next generation of music games would form. More recently, they began exploring the concept of a ‘rhythm-action 2.0‘ project, capable of pushing the genre into areas never before conceived. Rather than revisiting an existing series and either re-appropriating known and loved game systems or breaking them to retrofit more progressive gameplay ideas, a new IP felt like the natural opportunity to explore innovative input mechanics while simultaneously celebrating and paying homage to the past.
Deeper into the campaign we’ll be asking our community to tell us what Stretch Goals are most important to them. All future Stretch Goals will be ordered according to community surveys.
Until then, be sure to comment or reach out to us via the social media links below to tell us what you want to see next from Project Rap Rabbit, whether it’s an Xbox One version, more levels, multiplayer modes or extra difficulty settings.
As you were probably expecting, on PS4, the base game ($30) and the Horizons season pass ($30) will be separate purchases (unless you want to buy them bundled together, which will be an option).
On the same day, Frontier is also putting out a physical Elite Dangerous: Legendary Edition for Xbox One and PlayStation 4. Considering that package contains the game, the pass, and 1,000 Frontier Points for cosmetics — things like alternate paint jobs and bobbleheads — that’s probably the way to go.
Two final notes: content and saves can’t be transferred across platforms, and if you’re curious about potential PlayStation VR support, Frontier has said it’s “definitely something we’re looking into, but we have nothing to announce for launch.” For any other lingering questions, there’s an FAQ.
I’d love to give the PS4 version a try, although I’m too many hours in on the PC version to commit to money, and more the grind.
Maybe I’ll be motivated when I finally pick up the PS VR headset
Horizon Zero Dawn is a PS4-exclusive action role playing game developed by Guerrilla Games, creators of the Killzone franchise. As Horizon Zero Dawn’s main protagonist Aloy, a skilled hunter, explore a vibrant and lush world inhabited by mysterious mechanized creatures. Embark on an emotional journey to unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself
The story telling is compelling, the characters deep and interesting, the voice acting credible, and the visuals stunning… then there’s the awesome game play!
The sub missions are interesting, fitting the feel of the story, game, and location. They don’t feel forced, and I want to complete them to rank up and unlock more skills and equipment. Ranking up feels natural as you’re playing a girl coming off age and exploring the World for the first time.
I’m just past the intro; the theme is set, the journey has begun, I expect the difficulty level to increase but I’m eager to see more of the stunning locations and vistas as I ride across the land, until I find Zoids to disassemble with my spear and bow.
This is where the game feels like The Last of Us. Using ‘focus’, what seems to be a web enabled device that scans and layers an augmented reality layer over the surroundings, you identify any animals, humans, or mechanical beasts, then work on taking them down.
Wildlife is easy; tag it then chase, whack it with your spear when near. For the more dangerous enemies you can snipe with your bow, aiming for vulnerable spots shown when in focus, or my favourite current method is to stalk and take them out silently.
Larger mettle beasts require different tactics with alternative weapons, and there seems to be enough of those to keep things mixed up.
Climbing around the terrain is reminiscent of Assassin’s Creed with defined routes up vertical paths, towers replaced by several story high Tallneck’s which once have been summited defog the surrounding map, highlighting locations of interest.
The signature Altair swan dive is replaced with an impressive rappelling descent.
I’m reminded of Skyrim by the detailed scenery, snowy tundra, the changing weather and day night cycle. But the biggest flash back to the Bethesda classic is the bow, Alloy’s primary ranged weapon. What’s really cool is that various arrows can be created on the fly, and the parts are found everywhere, so ammo conservation hasn’t been an issue… yet
Early days but this is a fun challenging title I’d recommend to anyone Rating:
Summary: Taking place a few years into the future, Ghost Recon Wildlands empowers players to lead a team of Ghosts, a four-player U.S. Elite Special Operations unit, on a covert mission to destroy the Santa Blanca drug cartel, an underworld force and growing global threat within Ubisoft’s imagining of a beautiful, yet dangerous Bolivia. With hundreds of villages and well-known landmarks, local legends and various factions and regions, players venture into a vast world with which to interact and explore. The Ghosts’ upgradable skills, along with a vast arsenal of weapons, vehicles and drones, help them defeat their almighty enemy. Gamers can play the entire game solo or they join up with as many as three friends in co-op to roam freely in this vast playground.
I picked up Ghost Recon?: Wildlands on the PS4, as I was a big fan of the early releases on the original XBOX, certainly the multiplayer battles.
I ws impressed by the awesome graphics and FMV, usual control system, but there’s just something about the game that doesn’t compel me to put in more hours; and in this day and age where there is a plethora of quality titles to gobble up my limited play time like pacman on a pill binge I’ve returned this game to the retailer.
open world like MGS5 stealth, without the firepower and finesse to approach each objective in your preferred way
similar to Far Cry objectives, with a mix of Mordor; taking out ranked area bosses, without the vindication and dynamic characters
Just Cause 3, without the arcade feel
Watch Dogs like drones, moved away from the previous satellite top down surveillance, that had a much more military feel
same safe Ghost Recon tactic in single player; tag the enemies and use AI teammates to take them out
no online multiplayer? 🙁
Great opportunity for this to work well with real life teams, although I couldn’t find a team mates who would cooperate; everyone seemed to run off and do their own thing. This is cool in vs games but not when you have a shared objective.
installed KDE desktop, not sure why I haven’t tried it before, although I did try Mate a few weeks ago that I can’t get to work correctly
excited about season 2 of Street Fighter V I’ve reinstalled it on the PS4, and I’m more frustrated and annoyed by Capcom’s servers than ever
repetatively the server connection keeps dropping, the only solution I can find is to close the game and re-load
the novelty of getting to practice with Akuma wore off quite quickly, I couldn’t even find a single game 🙁
I’m excited about Elite: Dangerous coming the the PS4 this year, although not sure I can be motivated to put the hours in again, and I don’t think Commanders will be able to migrate over saved profiles
currently downloading the one game I’ve purchased on Steam Kerbal Space Program yet again.
I’ve just searched and found that it’s already available for the PS4… not sure how I missed this!
The style if FF all the way, the interactions seamless
It feels like a MMORPG in that you can easily walk into side quests
It’s all about the team
Switching of weapons and items is quick and easy
Need I say the FMW is cinema quality
The characters are likeable
The time of the environment is more Fallout than Fallout
I’m binge watching Entourage for the first time; and Regalia is just like the crews Cadillac
Have to crash, but I can see FFxv taking up much of my game time this summer… not since 11/11/11 and Skyrim have I felt the same way about a game.
I’m now cautious that I may have flown through the last couple of chapters, all for picking up the assistance of the gods; although think it worthwhile and am currently finishing off side quests… or rather making sure Cid has upgraded my weapons, before moving on
Loved the Rock of Ravotagh mission… although not sure what I’ll do yet with all of these weapons 🙂
FFxv crashed on me this evening in the middle of a ruckus with 3 beasty crabs… I was kicking arse, think this was Square Enix’s counter 🙂
Currently working on acquiring the Ultimate weapon, and in turn buffing levels ans stats, still having fun!
Have to learn how to post pictures taken in game to Twitter and here
Ultimate weapon gained, and it kicks arse!
Currently watching and loving Kingsglaive; it is a thing of beauty, hard to believe it’s all cgi.
The plot seems to be a mash of genres; traditional Final Fantasy, Cthulhu, and Tolkien / Game of Thrones, need I say how awesome it is?
haha just realised why I thought GoT & LoTR’s, Sean Bean is the voice of the King 🙂
The scale of the battles are epic, so Japanese; a little bit of mech, a sprinkle of Godzilla and a big dollop of Monkey
Here’s a selfie photo from the game, think this may become a banner for the blog 🙂
Now I can’t figure out why I’ve booked in a test drive for an Audi tomorrow 😉
I’ll embed the Brotherhood cartoons as I watch them, enough time for videos this evening, it’s time to play
Iris sounds very much like the same voice actress for SFiv’s Sakura?
As much as I’m enjoying the game it has made me appreciate The Witcher 3 even more, The Witcher World feels more full, the plot more alive, although I like both combat systems Witcher is more involving, and maybe a little more twitch compared to the analytic FF style.
This game now feels the opposite if FFIII, where one starts linear and the final levels are open World, the other is the opposite.
Is this a good thing?
I think it encourages player to buy into the game with both time and emotions early on, although then leave them disillusioned to the latter end of the story.
I’m now in a chapter that reminds me of the the first Final Fantasy game I played nearly 30 years ago on the original Game Boy: Final Fantasy Legend
Although this time I’ve invested less hours, yer still seem adequately powered up to tackle all that the game throws at me.
I’ve enjoyed the game, I’ll play the DLC, but I now appreciate Witcher 3 that little bit more and will certainly revisit it to confirm that my memories are not all through rose coloured glasses.
Rating to be updated while playing Rating:
I find FFxv the opposite of FFxiii; it begins open world, then goes scripted.
I now have the option to complete the game, but I’m happy enough levelling up, collecting what I can, and earning Gil.
So before I take Nocti and the posse to the conclusion I’m looking to acquire all of the Royal Arms: locations and stats here
PSA: No matter what level you’re at, use the gun emplacements when they’re available
Usually in games I play as stealthily as possible, squeezing all from each scene; for Watch Dogs 2 I may try and run through without remorse… although I’m more likely to return it and play Blood Bowl 2 until Final Fantasy XV is released
There was a new update today for PS4 Street Fighter V, Version 1.06; thought I’d boot up the game and blow the dust off of my fightstick… really wish I hadn’t 🙁
I couldn’t finish a simple 10 rounds with Ibuki without being disconnected from the server.
I really want to like this game, but it seems such an unstable server build from Capcom. Looking forward to when my boy can challenge me offline, but why would I choose Street Fighter V, over Street Fighter IV, Street Fighter X Tekken, or even Marvel vs Capcom?
Today I picked up Mirror’s Edge Catalyst, for the PS4, as a belated Father’s Day gift; awesome choice son 🙂
I’m only through the intro mission, but I like the authentic feel, and the open city aspect… although I can see how challenges, as in the original, could be frustrating; as the times allowed for completion leave little, to no room, for error.
Looking forward to getting familiar with Faith and Glass City once again