Horizon Zero Dawn bites the dust

Horizon Zero Dawn

w00t Horizon Zero Dawn complete, and what a journey 🙂
I’m a little split on how I feel, perhaps one of the best open World games I’ve had the privilege to play, certainly ranks up there with Skyrim and Ocarina of Time.

Deep story, thoughtful various characters, detailed graphics, quality character acting, intuitive combat, and the farming didn’t feel like a grind.

After ~70 hours of game play I was ready for the end, so not sure if I did the right thing resisting purchasing the DLC… guess you don’t miss what you never had 😉

I would recommend Horizon Zero Dawn to anyone, in fact think I’ve pissed off workmates by raving about the game over the past few weeks as they own XBONES
Rating: ★★★★★


So what do I play from my list next?

Bloodborne is always calling, just the DLC to complete before the final battle, but I’ve had an itch to go back to Bethesda’s Fallout 4, and I should tick off Shadow of the Colossus… I’ll sleep on it, and ponder it through the day 🙂

Horizon Zero Dawn end is nigh

Picked up Horizon Zero Dawn to complete today; but the completionist in me came out and I had the need to find the last of the metal flowers, and now I find myself on Hunter Lodge trophy quests.

I’d like to unlock all of the skill trees before I finish the game, although from what I understand the map is still playable after the final mission is complete, without having to start a New Game plus.

Screw it, I’m to finish this story so I can return back to Bloodborne… or maybe Shadow of the Colossus, then again I have an itch for Fallout 4 😉

close to the end of Horizon Zero Dawn

Status

Think I’m close to the end of Horizon Zero Dawn, but don’t want to rush to the last mission… only 47 hours in and 57.87% complete 🙂

Think I might try and unlock all abilities before I finish the game, so will look to unlock more locations and side quests.

I still have the hunting ground and tutorials to complete, they should be easy exp

Horizon Zero Dawn

horizon zero dawn

Horizon Zero Dawn is a PS4-exclusive action role playing game developed by Guerrilla Games, creators of the Killzone franchise. As Horizon Zero Dawn’s main protagonist Aloy, a skilled hunter, explore a vibrant and lush world inhabited by mysterious mechanized creatures. Embark on an emotional journey to unravel mysteries of tribal societies, ancient artifacts and advanced technologies that will determine the fate of this planet, and of life itself

Metacritic: Horizon Zero Dawn

I’m in love with this blend of Skyrim, Assassin’s Creed, and Last of Us, maybe Dishonoured, with a little bit of Far Cry 3 and a Lara Croft like protagonist; it is worthy of the hype, and a GotY contender.

The story telling is compelling, the characters deep and interesting, the voice acting credible, and the visuals stunning… then there’s the awesome game play!

The sub missions are interesting, fitting the feel of the story, game, and location. They don’t feel forced, and I want to complete them to rank up and unlock more skills and equipment. Ranking up feels natural as you’re playing a girl coming off age and exploring the World for the first time.

I’m just past the intro; the theme is set, the journey has begun, I expect the difficulty level to increase but I’m eager to see more of the stunning locations and vistas as I ride across the land, until I find Zoids to disassemble with my spear and bow.

This is where the game feels like The Last of Us. Using ‘focus’, what seems to be a web enabled device that scans and layers an augmented reality layer over the surroundings, you identify any animals, humans, or mechanical beasts, then work on taking them down.

Wildlife is easy; tag it then chase, whack it with your spear when near. For the more dangerous enemies you can snipe with your bow, aiming for vulnerable spots shown when in focus, or my favourite current method is to stalk and take them out silently.

Larger mettle beasts require different tactics with alternative weapons, and there seems to be enough of those to keep things mixed up.

Climbing around the terrain is reminiscent of Assassin’s Creed with defined routes up vertical paths, towers replaced by several story high Tallneck’s which once have been summited defog the surrounding map, highlighting locations of interest.

The signature Altair swan dive is replaced with an impressive rappelling descent.

I’m reminded of Skyrim by the detailed scenery, snowy tundra, the changing weather and day night cycle. But the biggest flash back to the Bethesda classic is the bow, Alloy’s primary ranged weapon. What’s really cool is that various arrows can be created on the fly, and the parts are found everywhere, so ammo conservation hasn’t been an issue… yet

Early days but this is a fun challenging title I’d recommend to anyone
Rating: ★★★★★