first techy projects of 2017

Status

Things I’m playing with over the Xmas NY break 🙂

  • installed KDE desktop, not sure why I haven’t tried it before, although I did try Mate a few weeks ago that I can’t get to work correctly
  • excited about season 2 of Street Fighter V I’ve reinstalled it on the PS4, and I’m more frustrated and annoyed by Capcom’s servers than ever
    • repetatively the server connection keeps dropping, the only solution I can find is to close the game and re-load
    • the novelty of getting to practice with Akuma wore off quite quickly, I couldn’t even find a single game 🙁
  • I’m excited about Elite: Dangerous coming the the PS4 this year, although not sure I can be motivated to put the hours in again, and I don’t think Commanders will be able to migrate over saved profiles
  • currently downloading the one game I’ve purchased on Steam Kerbal Space Program yet again.
    • I’ve just searched and found that it’s already available for the PS4… not sure how I missed this!

I needed to use this guide to get Steam to load on Ubuntu 16.04

rm ~/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/libstdc++.so.6
rm ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libstdc++.so.6

Street Fighter V still unplayable

Status

There was a new update today for PS4 Street Fighter V, Version 1.06; thought I’d boot up the game and blow the dust off of my fightstick… really wish I hadn’t 🙁

I couldn’t finish a simple 10 rounds with Ibuki without being disconnected from the server.

I really want to like this game, but it seems such an unstable server build from Capcom. Looking forward to when my boy can challenge me offline, but why would I choose Street Fighter V, over Street Fighter IV, Street Fighter X Tekken, or even Marvel vs Capcom?

SFV Story mode

Status

I’ve been so underwhelmed with Street Fighter V from launch, and the new characters plus story mode haven’t been enough to improve it.

The game searching is far too long, and the lag is appalling.

Something has gone wrong when a previous version is a more playable balanced game

Thoughts on Street Fighter V post release

SFV Ryu

So Street Fighter V has finally arrived, and I’ve been playing as many matches as possible since launch 🙂

So the important post launch questions: is it worthy of the pre-launch hype, is it an unfinished product, how does x platform matches work?

SFV lineup

Is Street Fighter V worthy of the pre-launch hype?

It is no secret that I’m a long time Street Fighter fan boy, so my opinion here may be a little biased; but so far for me it is living up to my expectations.

The starting selection of 16 characters is broad and varied, containing a mix of old favourites and original new fighters; with more to come over the next year or so.

I’m enjoying how the original fighters styles have been adjusted slightly (Main character is currently Ken, who is now distinctly different from Ryu), and how once charge moves, and even Chun Li’s hurricane kick, have been replaced with QCF’s.

Is Street Fighter V an unfinished product?

New characters and levelling were introduced in SFiv by launching new versions; Super, Arcade Edition, and Ultra, + omega. The plan for Street Fighter V is to make characters available one at a time through the year.

There are then options in how to pay for the additional con

while writing this I've been playing ranked matches, I've been happy sticking with casual till now, and have just been promoted to Bronze level :)

Caveat… I started this post weeks ago after launch, I’ve been playing heaps, but holding out for the March free patch; I will update when motivated 🙂

Street Fighter 5 lands in 2 weeks

Street Fighter v

There are more and more articles regarding Street Fighter 5 as we get closer to the February 16th launch date

‘Street Fighter V’ will feature the series’ first full story mode

engadget

  • The free update will arrive in June and will bridge the gap between past ‘Street Fighter’ games.
  • the new single-player campaign will be released in June as free downloadable content for anyone who buys Street Fighter V.
  • All told, the Street Fighter V story mode will feature over an hour of in-game cinematic sequences running off the same 3D engine that powers the rest of the game, and that’s not including the actual gameplay elements.
  • That’s in addition to the character stories that’ll be present on day one. As in past Street Fighter games, playing through the arcade mode with your chosen character will reveal details and backstory on his or her place in the Street Fighter universe.
  • Capcom says it will continuously deliver free updates. Instead of selling “upgrade packs” that some players might buy and some might not, Capcom will release free balance updates to everyone.
  • Of course, there will still be paid content to unlock, either via in-game “fight money” or cold hard cash.
  • Capcom will launch its store a month after the game is released to give people time to play through the day-one content and earn some fight money.
  • “If you play through the majority of single-player content at launch, you’ll earn enough money to get the first new DLC character free of charge,”
  • After a month, Capcom will also start its daily challenges, which the company believes will provide a consistent source of fight-money revenue for players to earn.
    1. I’ve posted extensively about how much of fan I am of Street Fighter, back to Street Fighter ii in the grimy arcades of the 90’s, I never minded the costume DLC’s of SFiv, as they were totally optional; what did anger me, and many other Street Fighter fans, was having to play for extra characters in Street Fighter x Tekken.

      I hope this way of earning credits in game will ensure that we don’t have to spend real money on additional fighters… as mentioned above free releases are to be made to balance the game, hope this removes the need of Super Street Fighter v having a launch date of 2017?

      ‘Street Fighter V’ creator says his game is meant for pros and noobs alike

      engadget

      Despite a focus on competitive gamers, Yoshinori Ono thinks everyone will enjoy the new installment.

      This is a fantastic interview, I’m eager to see how the new fighting options work… think I’ll miss FADC 🙂

      15 days and counting!

Enter the octagon

Finally manged to removed the screws on the back of my Madcatz FightStickPro, and install the octagonal plate 🙂

Ibuki

I’ve had a quick play through with Ibuki on USFiv, and I’m very impressed!

Since learning stick I’ve had trouble Ibuki’s Kunai, so never able to pull off her vortex 🙁

This now isn’t an issue, and all half and quarter circle moves were pulled off on the first attempt 🙂

Looking forward to spending time playing more Shoryuken characters, certainly Gouken, plus Juri.

Wonder how this will effect my Blanka’s charge game? Only time will tell

After opening up the FightStickPro, I’m stoked to find that all of the components are Sanwa, I thought I was going to have to buy a new set of buttons and stick.

Off to practice, no excuses now 🙂

News – Street Fighter V

Shit, I’ve just purchased the last Ultra iteration… but I’m still excited by the prospect of Street Fighter V coming to PS4 and Xbone 🙂

Excerpt from EventHubs, info courtesy of sponichi

Updated: Capcom’s Yoshinori Ono addressed Sports Nippon’s report today and said that the “pay to win model is not accurate and isn’t something we’re planning for.

“Sorry for the confusion! We’re still in early planning stages and will
share more at a later date,” added Ono.

Earlier: Although Capcom did not announce a new fighting game at E3 this year, according to Sponichi Annex, the online portal for the Sports Nippon Japanese newspaper, one of the fighting games maker’s top executives did make a few comments regarding the next Street Fighter.

Capcom president and COO Haruhiro Tsujimoto said to media representatives in a group interview at E3 that the Osaka-based games maker has plans to develop a Street Fighter 5, and that it would not only fully utilize the unique features of online gaming, but also attempt to broaden the player base by making it more accessible for newcomers, Sponichi Annex reported.

“We’d like to steer away from making the next game such that skilled players will win, but unskilled players will lose almost instantaneously,” Tsujimoto said.