Blanka’s here


w00t Blanka has arrived, he’s more awesome than ever, and I’m up to the 9th Colossus!

Edit: Now off to find the 10th ๐Ÿ™‚
9th was my favourite so far; the journey to it was cool and a little different, with more steps to taking down the Colossi… although once I’d reached the weak spot it was an easy take down

Blanka is coming

So excited, Blanka is coming;

release date 20th Feb!

I’ve just earned enough FM from playing through survival with each character; it seems like the records are wiped each season, which makes more opportunity to make in game currency.

Stoked I don’t have to shell out any cash top play my favourite main from SFiv ๐Ÿ™‚

โ€œIn SFV: AE, Blanka is living peacefully with his mother, and has adapted well to being introduced back into society. One day, a suspicious salesman approaches him and offers a way to make Blanka famous by mass producing a doll made in Blankaโ€™s likeness. Will it work? Find out in his character story mode.โ€

Capcom: Blanka Move List

Great to see all of his SFiv signature moves still there, with pretty much the same input, balls electric and all… but then they’ve given him a command throw to fuck with opponents even more, and his V-SKILL / V-TRIGGER / CRITICAL ART are truly wild.

And did I mention that his CA is QCF QCF Punch ๐Ÿ™‚

I’ve had SFV from release, but it’s not felt complete without Blanka, 5 more days!

Picked up Shadow of the Colossus at the weekend…

impressive as the last 2 versions I’ve bought, but now with more detailed graphics and intuitive controls.

I’m up to the 6th Colossi resisting searching for guide, tackling each as I find them. Some have alluded me more than others, but I’m still enjoying the experience and challenge.

Wanderer taking a gander at the valley vista

December 17 already

Game log

Sticking to my pledge that I must finish a game before i pick up a new one, I planned on making a concerted effort to finish FFXV

I entered the final chapter, after completing the 2 available DLC’s, and had my arse handed to me! Scarpered back to the open world to level up and do a bit of fishing ๐Ÿ™‚

Loved the DLC backstories, although have Ignis’s still to play through, and the option to switch characters in battle makes it so much more interesting that sometimes I don’t even use the ring of Lucil ๐Ÿ˜‰

New house with faster unlimited internet so went back to my passion, getting my arse kicked on Street Fighter V online ๐Ÿ™‚

Grinning through each fight, learning from my defeats, gone back to Ken to get up to speed. This works out OK until i meet anther Ken… it seems like a Barbie convention at times ๐Ÿ™‚

As a gamer who doesn’t have much time to invest I really disapprove of Capcom’s model of earning / paying for new characters; if i didn’t enjoy the game so much I’d have ditched it by now, fuck them.

My darling wife doesn’t like my boy to watch fighting games (kicking and punching men as she calls it), so i spent an hour with him playing PaRappa the Rapper 2.

I beat all my expectations and worked through to the fifth level without loss, shit yeah,
this could be the next game I complete!

The boy loved the songs and animation too, perhaps a better choice of title for toddlers?

Then I’ve been distracted by the remastered Modern Warfare campaign… I forgot how well scripted the story is, loved the challenge and variety of the missions, it brought back so many fun memories of the crew i used to play with on xbox live… but I just couldn’t motivate myself to begin All Ghillied Up

For quick games I’ve been jumping on Overwatch to play the festive Yeti game… I make an abominable snowman, and also the odd game of Rocket League

& I’ve recently discovered Live Coding, more on that soon ๐Ÿ™‚

first techy projects of 2017


Things I’m playing with over the Xmas NY break ๐Ÿ™‚

  • installed KDE desktop, not sure why I haven’t tried it before, although I did try Mate a few weeks ago that I can’t get to work correctly
  • excited about season 2 of Street Fighter V I’ve reinstalled it on the PS4, and I’m more frustrated and annoyed by Capcom’s servers than ever
    • repetatively the server connection keeps dropping, the only solution I can find is to close the game and re-load
    • the novelty of getting to practice with Akuma wore off quite quickly, I couldn’t even find a single gameย ๐Ÿ™
  • I’m excited about Elite: Dangerous coming the the PS4 this year, although not sure I can be motivated to put the hours in again, and I don’t think Commanders will be able to migrate over saved profiles
  • currently downloadingย the one game I’ve purchased on Steam Kerbal Space Program yet again.
    • I’ve justย searched and found that it’s already available for the PS4… not sure how I missed this!

I needed to use this guide to get Steam to load on Ubuntu 16.04

rm ~/.steam/steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/
rm ~/.steam/steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/

Street Fighter V still unplayable


There was a new update today for PS4 Street Fighter V, Version 1.06; thought I’d boot up the game and blow the dust off of my fightstick… really wish I hadn’t ๐Ÿ™

I couldn’t finish a simple 10 rounds with Ibuki without being disconnected from the server.

I really want to like this game, but it seems such an unstable server build from Capcom. Looking forward to when my boy can challenge me offline, but why would I choose Street Fighter V, over Street Fighter IV, Street Fighter X Tekken, or even Marvel vs Capcom?

SFV Story mode


I’ve been so underwhelmed with Street Fighter V from launch, and the new characters plus story mode haven’t been enough to improve it.

The game searching is far too long, and the lag is appalling.

Something has gone wrong when a previous version is a more playable balanced game

Thoughts on Street Fighter V post release


So Street Fighter V has finally arrived, and I’ve been playing as many matches as possible since launch ๐Ÿ™‚

So the important post launch questions: is it worthy of the pre-launch hype, is it an unfinished product, how does x platform matches work?

SFV lineup

Is Street Fighter V worthy of the pre-launch hype?

It is no secret that I’m a long time Street Fighter fan boy, so my opinion here may be a little biased; but so far for me it is living up to my expectations.

The starting selection of 16 characters is broad and varied, containing a mix of old favourites and original new fighters; with more to come over the next year or so.

I’m enjoying how the original fighters styles have been adjusted slightly (Main character is currently Ken, who is now distinctly different from Ryu), and how once charge moves, and even Chun Li’s hurricane kick, have been replaced with QCF’s.

Is Street Fighter V an unfinished product?

New characters and levelling were introduced in SFiv by launching new versions; Super, Arcade Edition, and Ultra, + omega. The plan for Street Fighter V is to make characters available one at a time through the year.

There are then options in how to pay for the additional con

while writing this I've been playing ranked matches, I've been happy sticking with casual till now, and have just been promoted to Bronze level :)

Caveat… I started this post weeks ago after launch, I’ve been playing heaps, but holding out for the March free patch; I will update when motivated ๐Ÿ™‚

Street Fighter 5 lands in 2 weeks

Street Fighter v

There are more and more articles regarding Street Fighter 5 as we get closer to the February 16th launch date

‘Street Fighter V’ will feature the series’ first full story mode


  • The free update will arrive in June and will bridge the gap between past ‘Street Fighter’ games.
  • the new single-player campaign will be released in June as free downloadable content for anyone who buys Street Fighter V.
  • All told, the Street Fighter V story mode will feature over an hour of in-game cinematic sequences running off the same 3D engine that powers the rest of the game, and that’s not including the actual gameplay elements.
  • That’s in addition to the character stories that’ll be present on day one. As in past Street Fighter games, playing through the arcade mode with your chosen character will reveal details and backstory on his or her place in the Street Fighter universe.
  • Capcom says it will continuously deliver free updates. Instead of selling “upgrade packs” that some players might buy and some might not, Capcom will release free balance updates to everyone.
  • Of course, there will still be paid content to unlock, either via in-game “fight money” or cold hard cash.
  • Capcom will launch its store a month after the game is released to give people time to play through the day-one content and earn some fight money.
  • “If you play through the majority of single-player content at launch, you’ll earn enough money to get the first new DLC character free of charge,”
  • After a month, Capcom will also start its daily challenges, which the company believes will provide a consistent source of fight-money revenue for players to earn.
    1. I’ve posted extensively about how much of fan I am of Street Fighter, back to Street Fighter ii in the grimy arcades of the 90’s, I never minded the costume DLC’s of SFiv, as they were totally optional; what did anger me, and many other Street Fighter fans, was having to play for extra characters in Street Fighter x Tekken.

      I hope this way of earning credits in game will ensure that we don’t have to spend real money on additional fighters… as mentioned above free releases are to be made to balance the game, hope this removes the need of Super Street Fighter v having a launch date of 2017?

      ‘Street Fighter V’ creator says his game is meant for pros and noobs alike


      Despite a focus on competitive gamers, Yoshinori Ono thinks everyone will enjoy the new installment.

      This is a fantastic interview, I’m eager to see how the new fighting options work… think I’ll miss FADC ๐Ÿ™‚

      15 days and counting!

Enter the octagon

Finally manged to removed the screws on the back of my Madcatz FightStickPro, and install the octagonal plate ๐Ÿ™‚


I’ve had a quick play through with Ibuki on USFiv, and I’m very impressed!

Since learning stick I’ve had trouble Ibuki’s Kunai, so never able to pull off her vortex ๐Ÿ™

This now isn’t an issue, and all half and quarter circle moves were pulled off on the first attempt ๐Ÿ™‚

Looking forward to spending time playing more Shoryuken characters, certainly Gouken, plus Juri.

Wonder how this will effect my Blanka’s charge game? Only time will tell

After opening up the FightStickPro, I’m stoked to find that all of the components are Sanwa, I thought I was going to have to buy a new set of buttons and stick.

Off to practice, no excuses now ๐Ÿ™‚

News – Street Fighter V

Shit, I’ve just purchased the last Ultra iteration… but I’m still excited by the prospect of Street Fighter V coming to PS4 and Xbone ๐Ÿ™‚

Excerpt from EventHubs, info courtesy of sponichi

Updated: Capcom’s Yoshinori Ono addressed Sports Nippon’s report today and said that the “pay to win model is not accurate and isn’t something we’re planning for.

“Sorry for the confusion! We’re still in early planning stages and will
share more at a later date,” added Ono.

Earlier: Although Capcom did not announce a new fighting game at E3 this year, according to Sponichi Annex, the online portal for the Sports Nippon Japanese newspaper, one of the fighting games maker’s top executives did make a few comments regarding the next Street Fighter.

Capcom president and COO Haruhiro Tsujimoto said to media representatives in a group interview at E3 that the Osaka-based games maker has plans to develop a Street Fighter 5, and that it would not only fully utilize the unique features of online gaming, but also attempt to broaden the player base by making it more accessible for newcomers, Sponichi Annex reported.

“We’d like to steer away from making the next game such that skilled players will win, but unskilled players will lose almost instantaneously,” Tsujimoto said.