0 A.D. Alpha 17 Available For Download


I only got into 0AD a couple of months back, and here’s a serious free update 🙂

Full details here: webupd8

Notable changes in 0 A.D. Alpha 17 “Quercus”:

  • Major Core Combat Rebalance:
    • if you send only one unit type to battle, it fares poorly against regiments of the same size that mix more than one type, e.g. melee and ranged units;
    • technologies as a whole have been made more expensive and unrelated technologies have been “unpaired”;
    • some stats have been adjusted to make training some units viable
    • buildings are now a bit easier to destroy;
    • formations were removed temporarily, but they will be reimplemented again some point, in a more balanced way.
  • Naval map support: the computer opponent now uses transport ships to colonize other islands and attack enemy bases, but naval combat (i.e. ships against ships) is not yet implemented;
  • Units On Walls: Units can be garrisoned in wall segments, and appear on the walls at predefined prop points;
  • Users can now view profiles of other players from within the lobby;
  • 2 new maps: a Oasis (skirmish map) and Schwarzwald (random map);
  • Implemented triggers: A “trigger” makes an action occur in the game if a specified event takes place;
  • A new Mod Selector allows users to enable or disable mods, save them or just restart into them to test them out. This way, it is a lot easier to test and play mods. This can be reached at: Main Menu -> Tools & Options -> Mod Selection. Also, modders can now easily make small changes to the game without having to copy and modify many files.

Another Linux flavour with bonus cache


I was playing about installing yet another Linux flavour via VirtualBox; CrunchBang. I’ve been a fan of Slackware for a while, so thought I’d give it a try.

It was a pleasent surprise, it worked well from boot, with a nice installation script that gives the option to install all of the bells and whistles extras. It’s feels light, but in a lumbuntu sort of way; not short on functions, but not resource heavy.

CrunchBang is a Debian GNU/Linux based distribution offering a great blend of speed, style and substance. Using the nimble Openbox window manager, it is highly customisable and provides a modern, full-featured GNU/Linux system without sacrificing performance.

The primary aim of the CrunchBang project is to produce a stable distribution offering the best possible out-of-the-box Openbox experience. To achieve this goal, CrunchBang pulls many base packages directly from Debian’s repositories, which are well-known for providing stable and secure software. Packages from CrunchBang’s own repositories are then customised and pinned to the system to produce what is known as the CrunchBang distro.

Put simply; CrunchBang could be thought of as a layer built on top of Debian, specifically to provide a great Openbox experience.

Anyway the other bonus was a link to this cool library of programming books, that I found linked on the community page: GitHub Free Programming Books

Enjoy 🙂

static sound from Linux box – solved

Status

I thnk the background static has been going on for a while, I’ve been ignoring it like tinatus 😉

Today though, I had had enough, and needed to find a solution.

One quickk search later I found the cause, on some update the mic’s had been activated in Alsamixer, a couple of clicks later, all sorted, clear sound restored 🙂

Ask Ubuntu: Constant noise in speakers and headphones

The most probable cause of constant noise coming in from the speakers is usually mic boost. In order to disable this:

      Open a terminal.
      Type alsamixer and press Enter.
      Reduce the Mic Boost and Internal Mic Boost to zero. Refer to screenshot.

Kerbal Space Program First Contract

Kerbal Space Program
First Contract has arrived to the Kerbal Space Program

I love this game! No better value for small purchase price


Delle(DK)

Jul 15 @ 7:03pm
24.0 Official FAQ
Official link to the FAQ that is posted below. ..: http://forum.kerbalspaceprogram.com/content/294-Kerbal-Space-Program-First-Contract-The-FAQ

What is KSP: First Contract?
This is a new update to Kerbal Space Program, also numbered 0.24, as each update to the game has a number attached to it. It is free for existing players and new players will install this version when they download the game.

When is it coming out?
We’re crunching the last few issues as we speak. It’s been a game of whack a bug that we’re just about ready to win.

What are the main features of KSP: First Contract?
The biggest update to KSP is the inclusion of Contracts to Career Mode. Players will choose available contracts in Mission Control, earning three in-game resources:

Funds: Kerbin’s very own currency.
Science: This was already in-game, and it is how you unlock new parts in the game’s tech tree.
Reputation: Just like on Earth, companies that stay on budget, on time and avoid any um, complications, will see their reputation grow. This means better, more rewarding contracts. Fail to complete your contracts, miss deadlines or lose Kerbalnauts and your reputation will suffer.

What are the smaller features of KSP: First Contract?
We don’t like to think of there being small features, especially when new UI (user interface), rocket parts, updated parts and update Tech Tree are among them. Read more HERE[forum.kerbalspaceprogram.com].

What bugs were fixed in KSP: First Contract?
Ted: One of the big bugs of 0.23.5, the size 3 decoupler causing crashes or StackOverflowExceptions is fixed in 0.24. As well as asteroids being tweaked so that they collide into each other. We’ve had a vast number of other bug fixes on the way, such as stack separators being able to be root parts and thus causing krakens. There are too many to list, unfortunately, but hopefully you’ll notice that your ‘favorite’ bug is squashed.

HarvesteR: During these experimentals, we’ve been finding new and old bugs and fixing them as usual, but we really have fixed a larger-than-average number of very old bugs this time. I think this is partly because the Contracts system led us to work on areas of the game that hadn’t been looked at in a while, and possibly because we are nearing some stage of development where things are starting to come around full circle. We’ve caught bugs with parts, with Kerbals, with fuel flow – some were as old as 0.14 in fact.

Why did this update take so long to develop?
Like several other features in the past, we’ve been working on the Contracts system in the background for several months already. In fact, We’ve started work on Contracts early this year. However, there is a big difference between a functioning game system and a fun gameplay mechanic. This is why we needed to take our time on this one, to make sure the contracts were not just working, but were also a fun addition to gameplay. That plus the extra time needed to polish and bugfix added up to a pretty massive update, indeed. We’re very happy with the results we’ve achieved now and everyone who’s worked on the update or tested it agrees it was time well spent.

What did testing involve?
This time around, we were not just hunting for bugs, we were also listening to every bit of feedback from the testers about game balance, which is something that you can only improve by playtesting, and required a lot of careful adjustments of hundreds of values. We’ve already tweaked parameters on over a hundred parts, if we’re not mistaken, correcting inconsistencies and making sure their values make sense for what they are. We’ve also had to do multiple iterations for balancing the rewards (and penalties) of the contracts themselves, to make sure they reward you consistent amounts for what they’re asking.

Will the update break my saves?
Ted: I’ve tested 0.23.5 saves here and they’ve upgraded fine. However, please do note that they were stock saves, modded saves might behave differently. Furthermore, because of the way contracts are implemented, they’re appropriately generated for an existing save so the upgrade should be seamless.

Harv: Keep in mind, however, that due to a small bug in the progress tracking system in 0.23.5, it’s possible that some contract offers on those saves may not reflect your actual progression (offers being more advanced than your achievements would warrant). This has been fixed on 0.24 and should not happen on new saves. It should only be noticeable on saves where very little progress has been made (as in not even reaching orbit).

How will budgets and contracts work?
Players will be budgeted based on their funds so they’ll need to take contracts with missions they can afford to accomplish. Contracts will have varying deadlines but all of them will be offering a chance to acquire Funds, Science and Reputation. On accepting, many contracts also give you a Funds advance, which should come in handy if you’re running so low on funds you can’t afford even to launch the next mission.

Are contracts available outside of career mode?
No, Contracts are a keystone feature of Career, and it wouldn’t be Sandbox mode if you had to do contracts there.

Will “classic” (0.23-style) career mode be an option?
Yes. This was something we managed to get into the update at the very last minute, but we felt it was essential to still allow the game to be played in the way people have gotten to know it. When starting a new game now, you’ll see three game modes: Sandbox and Career, which we already know, and ‘Science’, which has the Contracts, Funding and Reputation modules disabled, so only Science is active. This makes the game function in a 0.23-style mode.

What is the name of the money currency?
Funds. We’ve gone over many, many ideas for what to call them, but nobody wanted another ‘K’ name, and all the suggestions were, well, not good. One of the QA Testers came up with the fan theory that they’re called Roots (given the symbol). That one was actually not that bad, but they’re really just called Funds.

Who are these companies giving out contracts?
The biggest names in part production in Kerbin as well as civil societies and scientific organizations.

Will contracts and science interact?
You can receive science rewards for completing some of the contracts. Gathering more science won’t directly change the contracts offered, though unlocking new parts with the science will. Some other contracts will even ask you to perform experiments, so you can even get science while completing contracts sometimes.

How is reputation earned/lost?
You can earn Reputation by completing contracts and recovering Kerbals. You lose it by failing contracts and killing your Kerbals.

What happens if I run out of money?
The best “ekonomists” (rimshot[instantrimshot.com] here) in Kerbin have claimed that it’s technically impossible to run out of money, though I’m sure people will still manage it. As you are given advances for contracts and you are constantly offered new contracts, you should be pretty safe.

What happens if I choose not to take a contract?
The contract will simply expire after a certain amount of time and you will be offered a new one after some time.

Are there refunds?
No refunds! All sales are final, especially at Jeb’s Junkyard and Spaceship Parts.

Do contracts expire?
They do indeed. Note that you have two ‘expiration dates’ for contracts. The first is the actual date which is when the offered contract expires. The second is the deadline, which is when the contract must be completed by.

Can the manufacturer logos be modded and customized?
You can edit a config file for the Agencies that allows you to customize the mentality of the Agency and the logo that it uses.

Are Contracts moddable?
Yes. it actually went through several rewrites to make sure it was fully moddable and that any ideas were possible within the system. You can add new contract types and create lots of interesting interactions.

What else is moddable?
You can add new agents and new mentality types, new parameters (objectives) for contracts, relationships between agents, company backstories and more. You can even add in your own logos As usual, we want to give you as much creative freedom as possible.

What types of contracts are there?
There are five types of contacts, after you get through the initial series of contracts.

How many times can a contract be taken?
Technically, only once, since each contract is uniquely generated. However, the game will continuously generate new offers, and with the exception of very basic contracts like ‘first launch’ and such, most other contract types will be offered again and again in some form or another.

Does it cost funds to recruit and train Kerbals?
Currently, Kerbals don’t cost any Funds to recruit or train. This is a planned feature for an upcoming release however.

Can we spend reputation on anything?
Not yet. Reputation does affect the difficulty and amount of contracts that you may be offered, though. On later updates, we do have plans to make currencies interchangeable for one another, at varying degrees of efficiency (depending on your economic situation).

If I stage a part on ascent, can I recover the Funds for it if I attach parachutes?
Unfortunately, you can’t currently recover Funds from debris that were destroyed by the game for going out of the active physics range (>2.5km). You can only recover parts which are attached to the vessel you’re recovering, so reusable spacecraft are a very attractive prospect, for the same reasons as in real life. The more parts you can land back, the less you have to spend to re-launch.

Also keep in mind that the farther away you land from KSC, the less Funds you’ll get back from your recovery efforts. Stick a runway landing though, and you’ll get a full 100% of the value back of all surviving parts.

Can you lose anything from killing Kerbals?
You will lose Reputation for killing Kerbals, although new applicants are still as eager as ever to participate in the Space Program.

Will the mission control building be accessible in sandbox mode, or will it be locked like the R&D facility?
Just like R&D, it’s closed in sandbox mode.

What will the new parts do?
There are a couple new parts added to this version : “O-10 Monopropellant Engine” and the “Vernor Engine”. The first one is a small single-nozzle motor that consumes monopropellant but responds to the main throttle input instead of RCS. The second one is also a small engine, it responds to RCS input but it consumes liquid fuel plus oxy. They are very useful for stabilization purposes, more control authority on heavy launchers, and simpler propulsion systems for small vessels in deep space.

What are the new tutorials and how are they different from the old ones?
All of the older tutorials are still there, but most have been revised, for example, the Mun Part 1 tutorial now includes a crash course on Maneuver Nodes, the flight tutorial now walks you through a simple flight and the recovery mechanic. There are a few new tutorials, To The Mun Part 2 now actually exists, it explains how to get from the Mun back to Kerbin, a tutorial that explains the basics of science is also there, and there’s also a new two part tutorial on asteroid redirecting.

Will fuel and oxidizer have their own costs independently of the parts which use them?
Each Resource has its own cost in Funds, which means you can decrease the amount you’re spending on a vessel by using Tweakables to lower the resources you’re carrying.

Is it true that KSP: First Contract is in 64 bit for Windows?
It is true!

What does 64 bit do?
Ted: The 64-bit build allows the game to address more memory that it previously could. Now, you can load up more add-ons than you could before and (hopefully) KSP should stay stable.

HarvesteR: Please mind that the Win64 executable does have bugs of its own, and platform-specific bugs are for the most part, Unity bugs, not KSP bugs. That means every unity game probably also has this bug, and it means that we can do very little about it from our end, other than wait for a fix on the next unity version. We’ve tested the Win64 version quite thoroughly though, and the issues we’ve found are very minor and not commonly reproduced.

If I already own the game, what do I need to play the 64 bit version?
Ted:You need a 64-bit Windows machine, that has 4GB or over of RAM (otherwise, there’s little use in running the 64-bit version). You’ll also need a dash of perseverance as the 64-bit build can still be a bit grumpy when it comes to some issues. If you’re on Steam, the win64 executable will be downloaded alongside the win32 one automatically.

Samssonart: One more thing here, if you want to use the 64 bit version for the KSP Store distribution, you will have to download and install it manually, the patcher doesn’t support “cross-updating”, you can backup your saves and use them in the 64 bit version though, that much shouldn’t be a problem.

Why was 64 bit implemented only after the hack was discovered by the community?
Ted: We often have a lot in plan for KSP, but get our priorities on the ‘fringe features’ from what the Community is currently interested or vested in. So when the Community is very interested in something like 64-bit builds, that allows us to take a look at what we have in plan and see what can be moved around to accommodate the new interest.

Harv: The fact that there was so much interest in a win64 version of the game that a community hack was invented led us to reconsider the priority for a win64 version. It was planned, like Ted said, but not scheduled until later. The community hack showed us that the demand for it was much higher than we thought, so we set aside some time to rig up the build pipeline to produce win64 builds for this release already.

What’s next for KSP and when might 0.25 be released?
As usual, the next release will be out whenever it’s ready. For the most part, though, we plan on continuing to improve on the recently added Career Features, add the still-pending bits to make Career gameplay more complete, and we’re also working on a few other things, which we’ll talk about later.

Last edited by sal_vager;
Jul 16 @ 9:26am

2 Pi’s gamer geek 1 fried

Status

Good, bad, and great news 🙂

  • Good news; my Onion Raspberry Pi kit arrived from Adafruit
  • Bad news; I fried the board plugging in the USB connectors wrong in error
  • Great news; I picked up another Pi, I’ve installed tor successfully, and can wirelessly access the Onion network. thttpd is installed, now working on building an Onion server 🙂

Here’s a great guide I used to install thttpd on the Raspberry Pi

Raspberry Pi a Tor Proxy

Raspberry Pi Tor Proxy
It’s quite easy to make a Raspberry Pi a Tor Proxy, just order the parts from AdaFruit, and work through their easy to follow guide.

Or if you’re Gen Y, there’s a YouTube video 🙂

But this isn’t why I’ve acquired a Raspberry Pi!
I access Tor via a Arch Linux VirtualBox machine, booting a live version of Tails on my PC, and Orbot on my Android devices.

What I am actually looking to do is create a Tor Hidden Service; from wikipedia:

Tor can also provide anonymity to websites and other servers. Servers configured to receive inbound connections only through Tor are called hidden services. Rather than revealing a server’s IP address (and thus its network location), a hidden service is accessed through its onion address. The Tor network understands these addresses and can route data to and from hidden services, even to those hosted behind firewalls or network address translators (NAT), while preserving the anonymity of both parties. Tor is necessary to access hidden services.

Hidden services have been deployed on the Tor network since 2004. Other than the database that stores the hidden-service descriptors, Tor is decentralized by design; there is no direct readable list of all hidden services, although a number of hidden services catalogue publicly known onion addresses.

Rather than pay a web host (although I love my current provider, the support team are fantastic!) I will host my own data on the darknet.
To keep the costs to a minimum, I wanted a low powered device, as it will be running continuously. I’ve old PC’s and laptops but they still gobble up power, voilà Raspberry Pi.

Tor Project have instructions on how to create an hidden service, and as the device I’ve ordered comes with a trimmed version of Debian, Raspbian, Wheezy, the Linux path should be easy enough to follow… famous last words 🙂

Now eager for the kit to arrive, so I can start to play!

0 AD A free, open-source game of ancient warfare

0AD
As a break for my aged fingers from Street Fighter, today I installed 0 AD, described as A free, open-source game of ancient warfare, on Ubuntu.

I’ve been a fan of Civilization, in each incarnation, so I’m quite excited to try this high quality open-source title.

Feature of the 0 AD, from the site:

0 A.D. (pronounced “zero ey-dee”) is a free real-time strategy (RTS) game of ancient warfare. Lead a civilization set in the imaginary year of 0 A.D., develop a thriving city, raise a mighty army and contend with rivals for hegemony of the world. History is yours for the taking!

Check out some of the most exciting features in 0 A.D.:

Intense Gameplay

  • Cross-platform: 0 A.D. is set to run on Windows, Linux and Mac OS X.
  • Unique civilizations: In 0 A.D. each civilization is unique in its appearance and gameplay, including units, structures, and technology trees.
  • Citizen soldiers: Some infantry and cavalry units can not only fight, but also gather resources and construct buildings, making them substantially more versatile than in typical RTS games.
  • Combat experience matters: The more time your citizen soldiers spend fighting your enemies, the higher they go up the ranks. With each rank, they become stronger, but they also get worse at civilian tasks.
  • Technology tradeoffs: Some technologies are arranged in pairs, and within each pair, you can only research one technology at most in each game. This choice is irreversible, so choose carefully!
  • Unit formations: Arrange your units in historical battle formations from the Phalanx to the Testudo and gain bonuses, such as increased armor. However, beware the costs that may come with them, such as lower speed! (As of August 2012, this feature has not been implemented yet.)

Realism and Authenticity

  • Real world map realism: Random maps are based upon real geography of the ancient world with realistic plants, animals and terrain.
  • Authentic historical details: Designs of units, buildings and technologies all reflect the hallmarks of each civilization. We even give them names in the original ancient Greek, Latin, Punic, Celtic, etc.
  • Lifelike naval warfare: Ships will be on a much larger and more lifelike scale than seen in other games. They will move more realistically and even be able to ram other ships. (As of August 2012, this feature has not been implemented yet.)

Create Your Own Worlds

  • Powerful map editor: Draw landscapes with a palette of hundreds of terrains, build majestic cities and set the position of the sun in the Atlas Editor, your tool to design intricately detailed maps in 0 A.D.
  • Excellent moddability: From new computer opponent behaviors to extra civilizations, easily create your own modifications (mods) of 0 A.D. by editing game files, all freely available in standard, open formats.

I’ve just as a mess about with the Britons, getting used to the Basic Gameplay. I think this could be a promising way to waste time while waiting for downloads in the future.

aliases bashrc

I’ve been playing about with aliases within Ubuntu

Aliases are a way for you to customize the commands by giving them aliases (nicknames). You can use them to remember hard commands or make short names to long commands you just hate to type. To setup aliases, right-click and create an empty file in your home directory and name it “.bash_aliases”. Notice the period at the beginning of the name that will make the file hidden. Press “Ctrl+H” to show the hidden files.

HowToGeek
Continue reading

3.5 reasons to sign up for XBOX Gold


I’ve been tempted back to XBOX Live Gold by this great June give-a-way.
3 free games

Then as a genius bit of promotion and marketing, the digital upgrade to Ultra Street Fighter IV will be sold for $15

This means loads of scrub Shoryuken n00bs online to beat up with Blanka

News: Capcom Drops Full Change List for Ultra Street Fighter IV’s Console Release

slow game month other distractions


So it been a slow game month, although I’ve found other distractions!

The geek activites that have kept me occupied recently:

  • launch of Ubuntu 14.04 LTS (Trusty Tahr), there are a few cool features
  • installed Kali Linuxon Virtual Box, and have been playing with some of the packaged tools
  • podcasts… think I’m late to the party of this one
  • it took me from the mid 80’s untill the last week to complete a Rubick’s Cube!
  • Bootstrap, playing with parallax scrolling, considering a project based on cube solution
  • lens blur on the latest Android camera app
  • plus many hours casual gaming 🙂

I’ve got my ownCloud

After traumatic news yesterday of Ubuntu One closing I’ve been playing and researching alternate options.

My favourite to date is owncloud.org, an application you can install on a server, with clients available for Android and Linux… plus the other popular OS’s
ownCloud
Key Features

  • Connect to your ownCloud server (HTTP or HTTPS)
  • Browse files and folders in the native Finder or Explorer
  • Automatically sync your latest files and folders across PCs
  • Share and sync your latest files and folders with other users
  • Selectively sync additional folders from anywhere on your PC
  • Pause and resume uploads and downloads automatically
  • Configure proxies for secure enterprise environments

I’m finding the experience much like Ubuntu One, except it’s on my own server with no back door access to anyone inquisitive.
Continue reading

Ubuntu One Shutdown notice

Ubuntu one

Here’s the Ubuntu One Shutdown notice I received in my inbox earlier 🙁


The service has been discontinued

We are sorry to notify you that we will be shutting down the Ubuntu One file services, effective 1 June 2014.

It is no longer possible to purchase storage or music from the Ubuntu One store. The Ubuntu One file services apps in the Ubuntu, Google, and Apple stores have been removed.

As always, your content belongs to you. If you have already uploaded any content you can simply download your files onto your PC or an external hard drive. While the service will stop as of 1 June, you will have an additional two months (until 31 July 2014) to collect all of your content. After that date, all remaining content will be deleted.

We've always been inspired by the support, feedback and enthusiasm of our users and want to thank you for the support you've shown for Ubuntu One. We hope that you'll continue to support us as together we bring a revolutionary experience to new devices.

The Ubuntu One team

Stink, first Google Reader, and now this(!)

Ubuntu One has been my goto online storage, I love how easy it is to sync documents between my phone and PC.

Currently I also use Google’s Drive and MEGA, but neither sync with Ubuntu as easy.

GNOME 3.12 Released

GNOME 3.12

GNOME 3.12 Released with New Features for Users and Developers

Orinda, CA– The GNOME Project is proud to release GNOME 3.12 today. The next milestone release in the GNOME 3 series includes many new features, enhancements and updates, as well as new capabilities and APIs for application developers. The new version continues to improve the GNOME 3 user experience and includes many small bug fixes and enhancements.

Speaking on behalf of the GNOME Release Team, Matthias Clasen said “This is an exciting release for GNOME, and brings many new features and improvements, including app folders, enhanced system status and high-resolution display support.” He also thanked the GNOME community for their work on the release, saying that “This six months’ effort wouldn’t have been possible without the whole GNOME community, made of contributors and friends from all around the world”.

The latest GNOME release has been met with anticipation by the project’s partners. Christian Schaller, manager of Red Hat’s Desktop Team, said: “Red Hat is very pleased to see the GNOME community continuing to push the GNU/Linux desktop forward. We are looking forward to the innovations in GNOME 3.12 arriving in future versions of Fedora and Red Hat Enterprise Linux.”

GNOME 3 is already in use by many companies who will benefit from the improvements in the new release. Arun S A G, Software Development Engineer at Yahoo Inc said “GNOME is the desktop environment of choice for many Yahoo developers. It provides a stable foundation for GNU/Linux power users to get things done, from reading emails to writing code.”

Press release cont.

ubuntu 14.04 xbmc Zombieland

xbmc
After updating to ubuntu 14.04 daily build everything worked as expected, except I couldn’t play video files 🙁

Youtube and flash streamed ok, I installed VLC and ubuntu-restricted-extras, with no luck; each time I tried to open a video file Ubuntu would log out… until I installed xbmc!

Issue solved for now, and with a fantastic treat, I get to see Zombieland for the first time! 🙂

Ubuntu Unity missing time

I noticed today that the clock was missing from the Unity funbar, funny I don’t know how long it was gone 😉
Here are the instructions I found from ask Ubuntu to restore it:

Reinstall indicator-datetime. It should be installed by default, but just in case you have removed it unknowingly, it is best to run the install command again.

sudo apt-get install indicator-datetime

Next, we are going to reconfigure the date time:

sudo dpkg-reconfigure --frontend noninteractive tzdata

Lastly, restart unity.

sudo killall unity-panel-service

Ubuntu screen real estate

OMG Ubuntu - Smaller Unity Launcher

I love this time of year leading up to a new Ubuntu release (sad eh?), and the next one is a LTS, so even more exciting 🙂

From my RSS Ubuntu feed this OMG Ubuntu article: 7 Improvements In Ubuntu 14.04 LTS That You’re Going To Love tells of how the Unity Laucher icon size can be reduced even smaller!

I didn’t know it could be reduced, and I’ve been using icons the scale and boldness of childs Fisher-Price toys on my desktop 🙂

I’ve now got them set at 32 (32 what?), they look fantastic, and free up heaps of my desktops! win win

cryptostorm VPN

#Cryptostorm VPN now live and accepting members, tokens available here.

Structurally anonymous, token-based, opensource, unlimited bandwidth network security/privacy service: old-style “VPN service” evolved to something entirely new, qualitatively distinct. Combining the technological insights of Tor/#torsploit with production-class infrastructure & battle-tested OpSec expertise, cryptostorm is secure darknet communications for everyone: all protocols, all applications, all OS/platforms | unlimited bandwidth & unlimited usage. Properly-implemented Diffie-Hellman ephemeral sessions (discrete log function-based asymmetric re-key of symmetric cipher suites every 20 minutes), token-based network auth, Privacy Seppuku Pledge. Redefining privacy service for a post-PRISM world: cryptostorm.

I’ve requested a months token, and am looking forward to giving the VPN a try.

useful links: