Aug 17 games and fuck up

Yesterday I fucked up… a little

I’ve been playing with a Python script to re-arrange the films in my movie directory; it moves everything of a selected file type from directory and sub-directory to a selected directory.

Useful eh?

Thought I might use it to group all of my photos too.

Last night I ran it on a drives root directory for all *.txt files.

Let me rephrase that, I moved every text file from all directories to my root directory.

This was only a backup drive, but I expect there might be a few programs that fail, as config files may have moved… on the upside, I know a good place to look for them is the folder in the root directory named ‘txt files’ πŸ™‚


retro need

Tired of current gen titles, plus mates have borrowed the games I fancied playing, I setup my XBOX 360 and PS3 again.

Such an awesome collection of titles, I can’t wait to introduce to the boy.

Found it mad that there are a few of them that I’ve bought the PS4 remakes of πŸ™‚

This then took me down a retro root and I installed a Linux MAME emulator to go back to my favourite platform title Wardner.

Wardner

Not everyone sees the beauty of the game, but I have fond memories of playing a Japanese version of it at lunch, and after school, being able to get through the full game on 10p.


The rest of my game time as been committed to Elite Dangerous.
A colleague is new to the game, so I logged on with the intention of passing on some credits to help him on his way.

Within the first hour I made 3 insurance claims on expensive ships, simply because I’d forgotten the controls.

Mitigation kicked in and I bought a Sidewinder to bring back the muscle memory and remember what the fuck I was doing.

2.4 is in alpha testing, to be released soon, named ‘The Return’ – Thargoids are coming!
So naturally I’ve been hooked again in preparation.

I’ve been grinding out at Sothis / Ceos, increasing Federation and Explorer rank, currently sitting at Lieutenant / Baron / Expert / Entrepreneur / Ranger… Elite not too far away.

I’m running a Clipper with 2 class 6 First Class cabins, with a single jump I’m making as much as 2.5MM credits, inching up the rank with each departure of passengers.

I’m tempted to follow the Road to Riches, for something different to do, I always enjoyed flying the Asp… also fancy climbing back in a Diamondback and getting my combat skillz back up to speed; think that could be useful with the Thargoids return.

Great that these are not mutually exclusive as my bank balance is looking healthy enough to kit out a few ships to a high grade.

I’ve been tempted to go down the Python route, although not sure why I’m reluctant… maybe it’s the idea that I’ll then have to grind engineers to better equip the ship?

I’ve also joined the Mobius group, which means I can play on-line without the distraction and stife of players who would want to blow away, or steal, my hard earned credits.

To paraphrase Braben, see you all in the black o7

Brothers


Finally made time to complete this choice title, Brothers: A Tale of two Sons

A great story, an emotional roller-coaster, paced to perfection, but as all good games, just long enough.

Very nice scaled environments, great character movement, and novel puzzles.

Money well spent, will play again… there are achievements outstanding, nice work starbreeze

Ah He?

Rating: ★★★★☆

Street Fighter iv Omega Mode

Ryu's counter
I’ve been playing far too much Elite:Dangerous!
So much that I missed this patch to SSFiv back in December!

Here are the changes, thanks to Eventhubs, now off to see how the changes work for my mains, and if they’re any new moves πŸ™‚

Update: Detailed guide of moves here: capcom-unity.com

  • Ryu gains new Target Combos, more offensive and defensive options, and a move known as the Hanagashi, which simulates the Street Fighter III series’s parry mechanic; Ayano wanted “a showcase of Ryu’s moves from all of the Street Fighter games that have been released up until now.”
    • Ken gains several new kick-based attacks, including the Reppu Hadoken, and regains his infamous Shippu Jinraikyaku; this was designed to keep “his hands tied behind his back.”
    • Balrog‘s moveset becomes even more aggressive. His Gigaton Blow returns from the Alpha series as an EX follow-up to his EX Dash Straight. He also gains the Horn Breaker special command throw, based off his Dirty Bull, along with several new close and long-range options fitting of “a wild bull with giant horns”.
    • Sagat lives up to his title as Emperor of Muay Thai, with new target combos, feint moves, and the return of the Tiger Raid from the Alpha series, giving him even more tools to pressure and take advantage of his long reach.
    • Akuma gains the Syura Rengoku, a follow-up that can be used during a short forward Ashura Senku and acts as “another version of the Raging Demon.” Several of his EX Special attacks have also been retooled to significantly improve his air game.
    • Gouken‘s versatility and ground game are improved; his match intro animation is used in a special move called Fudoshin, a useful short-range combo tool, and his EX Gohadoken flies at different angles depending on the button combination.
    • Seth gains some new approaching tools; his EX Sonic Boom freezes before flying at the foe, allowing room for pressuring follow-up, and he gains Urien‘s Chariot Tackle, formerly only alluded to by his Focus Attack. His moveset is also tweaked for ease of use.
    • El Fuerte gains options for all six buttons during his EX Habanero Dash, including a more ground-borne Fajitas Buster. He also gains a new move called the Flying Nachos, as well as better movement specials and a higher jump.
    • Rufus becomes a faster, almost new character entirely with new target combos and the addition of the Dynasty Dash, a forward slide with three punch button-based options: the speedy high-aiming Mach Back Knuckle, the Peerless Palm, and the slow-but-powerful Premium Tackle. The latter two can even punch through armor.
    • Cammy lives up to her “Killer Bee” moniker, becoming an airborne fighter that can “dance like a butterfly, sting like a bee!” She has a reworked Hooligan Combination, a launcher called the Killer Bee Stinger that takes advantage of her mobility and sets up combos, and a specialized Cannon Strike (called Target Strike) that can cause hard knockdowns from the air.
    • Fei Long moves away from his Rekkaken-centered play style and becomes a “one-hit wonder” with new moves evocative of his hot-blooded style; he gains the powerful Ryuogeki, a high-risk Armor Breaking backfist, and the flaming uppercut Syoenryu, which can launch foes for combo set-ups.
    • Dee Jay goes “back to his Jamaican roots” and becomes a full-on command character; his moves are retooled to emphasize his dancing. He also gains new command normals, target combos, and a new approaching tool in the Waning Moon, a flying crescent-moon kick.
    • Sakura regains the Okakyaku, a dive kick that has appeared in previous games and can dive at varied angles. She also gains the Hadosho, a stationary Hadoken that acts as a useful combo tool and can block projectiles, similar to Chun-Li’s Hakkei.
    • Gen regains his Mantis Chain Combo abilities from the Alpha series in the Kokukan, which he can cancel into various normals and certain EX Special attacks, including the new style-changing Setsunasen. His Mantis and Crane styles have also been overhauled, and the Style Change can be used like an EX Special, increasing his technical capabilities.
    • Dan expands his potential while retaining his usual character; he regains the Saikyoryu Defense, which allows Dan to retreat while blocking instead of pushing the opponent away, and gains the Danretsuken, a strike that can be followed with a short-range barrage of attacks if successful.
    • Guy‘s techniques are expanded to give him more ninja-like movements, including the Utsusemi, a ninja-style teleport counter designed for cross-ups, and a modified Hayagake; the EX version provides two new options in the Hagakure Ten and Hagakure Chi.
    • Cody is made easier to play, going back to his Final Fight roots; he regains his well-known glitch attack from the series in the form of the Final Combination. He can end the four-hit string of jabs with an uppercut (based on the similarly rooted A-ISM Final Destruction in Street Fighter Alpha 3) or throw his foe mid-combo. Cody also gains the Mega Crash, an invincible kick based off his special attack in the series that uses a bar from the Super Combo Gauge in lieu of health.
    • Adon becomes more of a ground-based fighter, with new command normals and specials designed to bring more out of his Muay Thai. He gains the armor-breaking Jaguar Bite, whose second hit can be Super Cancelled for major damage, and the Jaguar Claw, which provides combo opportunities if landed at close range.
    • Rolento‘s new moves complement his existing moveset and characterization, and are designed to make him a danger in terms of using meter; his modified Stinger lets the player control the jump arc. The knives can be thrown straight across the screen with two punch buttons, and he’ll attack with it if two kick buttons are pressed. Rolento also gains the Snare Mine, a short-range grenade trap that is the perfect set-up for his Stinger, among other moves.
    • Ibuki‘s ground game is further augmented, with several changes made to her moves. She also gains a “trapping” special attack called the Kagenui that stops the foe in their tracks with a kunai; the EX Special version uses two bars of the Super Combo Gauge to become the Yami Shigure, returning from Street Fighter III: 3rd Strike.
    • Dudley‘s Short Swing Blow becomes one of many follow-up moves for a new special attack: the Sway/Sway Back, which provides varying forms of invincibility, and can also follow into the new moves Cutting Upper and Step In, the latter being an alternative to ducking. Dudley also gains several feint moves to emphasize his boxing skills.
    • Makoto becomes a more “fury-driven” character: her Tanden Renki now requires only a half-full Super Combo Gauge, unleashes her true potential, modifying most of her special attacks and basic movements for offensive use. Its startup time and duration are also based on the amount of meter used. She also gains a couple of special moves: a Tanden Renki-exclusive parry move called Kumohara, and the powerful Armor Breaking headbutt, Isana.
    • Yun‘s existing moves undergo several changes, and he gains two special moves designed to setup most of his combos and offensive opportunities. The Shukuchi Rimon Chochu is a dashing special attack that works well with his Genei Jin; during the EX version, he can use an extra bar of the Super Combo Gauge to perform the Renkan Shoko, a launcher that can provide prime combo setups.
    • Yang becomes more of a counter fighter, gaining the Honshin, whose counterattack changes with the buttons used (including the EX version). Yang also gains the Rengeki Tourouha, an enhanced EX Tourouzan that uses two bars of the Super Combo Gauge to perform a powerful multi-hit strike that can easily be comboed into.
    • Hugo gains more defensive options against rushdown strategies, including the anti-air Victory Column, based off one of his win animations, and the Diamond Body, a parry move that works the same as Ryu’s.
    • Elena is balanced to take advantage of her low-to-mid-hitting approach, and her existing moves have been given more flavor. She also gains the Giraffe Neck, a downward-angled handstand kick that acts as an excellent, hard-to-read overhead, and the Sylph Amulet, a Super Combo that calls upon the power of nature to draw the opponent in with wind and blast them away. Ayano suggest that “there’s something else to the move”, but decided to leave it as a surprise for players to discover.
    • Juri further utilizes the explosive power of her Feng Shui Engine, gaining a few new options for mid- and close-range attacks. The Jyafuten is a Fuhajin-styled attack that produces two different follow-ups based on how the button is released; moving forward and releasing the button unleashes the Fusatsusen, whose properties depend on the kick button used, while moving backwards uses the launching Shotenha.
    • Hakan becomes the “slippery king”, gaining the ability to cancel out of many of his current moves and perform feint variations. He also gains the Hakan Launcher, which can create an opening for Oil Showers, and the Hakan Splitter, a slow-but-powerful overhead.
    • Evil Ryu gains the Rakuyo Hadoken, which flies straight up and then down at an angle; this gives him a “jump-free” Zanku Hadoken. He also gains a more powerful version of the Ryusokyaku called the Ryukosai, which uses two bars of the Super Combo Gauge to hit multiple times, breaking armor and striking over head. Many of Evil Ryu’s new Target Combos can combo into the Ryukosai.
    • Oni becomes a “demon dancing through the sky”; he gains a powerful air option in the Kyoseijin, which uses the same jump as his Sekisei Jiraiken, and can also follow-up with this and other moves like the diving kick, Tenma Rakuseikyaku, or a Zanku Hadoken. Oni also gains the Mu, a Shoryuken-like move that breaks armor on the first hit and locks the foe into the rest of the move.
    • Poison becomes a more projectile-oriented character, with a heavily reworked Aeolus Edge and an “automatic” EX Whip of Love with an electrifying final strike. She also gains the anti-air Honey Trap, a stun-heavy projectile that can set up for her other high-stun moves; the EX version uses two bars of the Super Combo Gauge for something that Ayano decided to let players figure out on their own.

Street Fighter iv Ultra Patch1.04


I’ve been playing far too much Elite:Dangerous!
So much that I missed this patch to SSFiv back in December!

Here are the changes, thanks to Eventhubs, now off to see how the changes work for my mains, and if they’re any new moves πŸ™‚

Characters left completely unchanged: Chun-Li, Rufus, Dudley and Guy.

Abel

β€’ Close-standing HK — The part that hits overhead, damage increased from 30 to 70, stun dealt increased from 50 to 100, advantage on hit reduced from +5F to +2F.

Adon

β€’ Close-standing MK — Fixed a bug where Adon would get counter-hit on this move even after its start-up and active frames have passed.
β€’ Far-standing HK — When used as part of a juggle combo, only the 2nd hit will connect.
Jβ€’ Jaguar Varied Assault — Fixed a bug where the opponent could not activate Delayed Wakeup after getting hit by certain parts of this move.

Akuma

β€’ L/M/H/EX Gohadouken — start-up changed from 14F to 13F.

Balrog

β€’ Crazy Buffalo/Violence Buffalo — Fixed a bug where Delayed Wakeup could not be activated if the opponent was struck in mid-air by any hit other than the last.
β€’ Dirty Bull — Command changed from 720 degrees + PPP to 63214 x2 + PPP.

Blanka

β€’ Close-standing MK — Fixed a bug where Blanka could get counter-hit with this move even after its start-up and active frames have passed.
β€’ Cr.MK — Start-up changed from 5F to 4F, advantage on-hit from +5F to +4F, has less pushback on-hit and on-block (guard-back, hit-back).

Cammy

β€’ MK Spin Drive Smasher — Fixed a bug where Delayed Wakeup could not be activated if the last his of this move were to cause a counter-hit on the opponent.

Cody

β€’ Crack Kick — Start-up changed from 15F to 14F.
β€’ Zonk Knuckle — Charge time required for this move has been increased from 60/90/120F to 60/120/180F. Lv2 and Lv3 versions of this move are throw-invincible until the end of active frames. After a Lv3 Zonk Knuckle has been landed, you can now follow-up with juggle combos; but the opponent will not float as high as before.
β€’ EX Criminal Upper — Strik invincibility changed from 1~6F to 1~7F
β€’ M/H Dead End Irony — Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.

C. Viper

β€’ Emergency Combination — Command changed from 214214+P to 236236+K. Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.
β€’ Burst Time — Fixed a bug that caused Delayed Wakeup to not work when your opponent is struck with certain hits of this move.

Dan

β€’ L/M/H/EX Gadoken — Start-up changed from 14F to 13F.

Decapre

-far st.LP/cr.LP : Can now be cancelled into rapid dagger on whiff and on chains
-far st.MP : startup reduced from 7f > 5f
-cr.HP : Can now be cancelled into EX focus/EX Red focus/Super
-EX Psycho Sting : Increased the forward movement.
-Increased the blockstun by 4f. Is now -1 on block after fadc
-Psycho Sting all versions : Invincibility time increased from 1-5f to 1-8f
-Rapid Dagger all versions : Increased hitstun and blockstun by 4f on the second to last hit
-Increased blockstun on all the hits, now is more often a true blockstring
-EX Spiral Arrow : Damage reduced from 160 to 120
-EX Scramble (LK+MK) : Reduced the time where Decapre disappears and the cancel window from 13f to 7f
-EX Razor Edge Slicer : Is now projectile invincible until the last active frame
-DCM : When both commands overlap, the anti-air version now has priority over the ground version

Dee Jay

β€’ Far-standing HP — On counter-hit, regardless if this move lands on a standing, crouching or aerial opponent, it Will cause the same blowback
knockdown state.
β€’ LK Double Rolling Sobat — Has lower-body invincibility from start-up to end of active frames; advantage on-block changed from -3F to -4F.
β€’ EX Jack Knife Maximum — Expanded hitbox to cover lower area, making it easier to hit characters with lower crouching hurtboxes.
β€’ EX Machinegun Upper — Lesser blowback distance on-hit.

Dhalsim

-Back+LK reduced recovery frame from 8 to 7, increased frame advantage from 2 to 3

E. Honda

-Crouch LP does 50 damage from 40
-Crouch LK does 40 from 30
-EX slaps moves him forward on its own without directional input
-Bug fix where you couldn’t delay-wakeup after headbutt
-U2 is now half circle back twice again, does 500 damage from 450

Elena

-bigger crouching hurtbox in neutral/hitstun/blockstun
-fixed a bug where she could not cancel her pre jump frames?
-switching the priorities for lynx tail and scratch wheel
-bigger hitbox on her thigh on cr.LP
-bigger hitbox and hurtbox on cr.MK
-j.HK: fixed a bug where she could be counter hit during the active frames
-L scratch wheel startup reduced from 6f > 3f
-H scratch wheel: bigger hitbox on the third hit
-L/M scratch wheel: fixed a bug where she could be counter hit during the active frames
-L/M/H scratch wheel: first hit forces standing
-M lynx tail: first hit on hit/guard pulls the opponent
-H lynx tail: first to third hits pull the opponent on hit/guard
-fixed a bug where you could not use delayed wake up after getting knocked down by this move
-L/M/H Lynx tail: hitbox extended forward
-M Rhyno horn: fixed a bug where you could not be counter hit during the startup frames
-Rhyno horn all versions: first hit now connects with crouching opponents
-EX Mallet Smash: advantage on block changed from -4 > -5
-Spin Scythe all versions: fixed a bug where the opponent could go through elena if they were behind her

El Fuerte

-Guacamole Leg Throw, bug fix where you couldn’t delay your wakeup

Evil Ryu

-Vitality reduced to 900 from 950

Fei Long

-U1, the non-animation final hit does 140 damage from 165

Gen (Mantis)

-Crouch MP, 70 damage from 60
-Rapid poke recovery is 17 from 18
-Super now does 300 damage from 250
-Shitenketsu now does full animation on airborne opponent, bug fix where the property of the move changed when used as a reversal etc.

Gouken

-Super, bug fix where you couldn’t delay your wakeup
-U2, stun value is now 75% instead of 65% when picked WCD, bug fix where stun value was 100% when picked WCD

Guile

-U1 increased invincibility from “1-6” to “1-9”

Hakan

-Crouch LP, recovery frame now 6 from 8, frame advantage on block now +2 from 0, frame advantage on hit now +5 from +3, mashable when oiled
-Diagonal jump MK, increased hitbox and easier to cross-up when oiled

Hugo

β€’ Dizzy motion — Hurtboxes appear at the same timing as a regular wake-up now.
β€’ Standing LP — Recovery frames changed from 11F to 7F. On-hit, the advantage has been changed from +2F to +6F. On block, the advantage has been changed from -2F to +2F.
β€’ Standing MP — Fixed a bug where this move could be counter-hit after the start-up frames have expired.
β€’ Crouching HK — Hitbox that causes pushback has been adjusted backwards (not sure what this does).
β€’ H Moonsault Press — Damage changed from 220 to 250, stun dealt from 150 to 200.
β€’ L/M/H Moonsault Press — Hitboxes that previously caused this move to be counter-hit during its start-up have been removed.
β€’ L/M/H/EX Giant Palm Bomber — Until the end of the active frames, the front part of Hugo’s palms will be projectile invincible. During the move, β€’ Hugo’s hurtboxes will be altered. This move does more pushback now. Even if this move cancels out a projectile, its attack hitbox will still be considered active (and can hit).
β€’ EX Shootdown Backbreaker — Damage decreased from 180 to 160. The horizontal distance travelled when Hugo is descending/falling is lowered.
β€’ L/M/H/EX Shootdown Backbreaker — The input window for this move has been changed to match that for other commands, so it’s easier to puff off.
β€’ L/M/H/EX Ultra Throw — Hitboxes that previously caused this move to be counter-hit during its start-up have been removed.
β€’ L/M/H/EX Meatsquasher — Hitboxes that previously caused this move to be counter-hit during its start-up have been removed.
β€’ Hammer Mountain — Until the end of the active frames for this first part of this move, Hugo is completely invincible.

Ibuki

-Backhand punch no longer cancellable on whiff
-U2, bug fix where you couldn’t delay your wakeup

Juri

-Close standing LP, hitbox during U1 is same as normal
-Close standing MK, first hit now forces stand, first 1-6 frames she’s considered grounded and throw invincible
-Heavy Fuhajin, the projectile does not hit the crouching opponent
-Fuhajin, the meter gain for the first motion 10 from 20, the meter gain for projectile 30 from 20 on hit, 15 from 10 on block

Ken

-Hitbox and hurtbox of crouch MK now same as it was in ver.2012
-Air tatsu escape is now impossible even with plinking

Makoto

-Forward+HK, bug fix where you couldn’t delay your wakeup
-U2, bug fix where you couldn’t delay your wakeup

M. Bison

-Bug fix where his throws had 1 frame longer tech window
-Medium Scissor Kick has reduced pushback on hit, easier to land EX red focus

Oni

-EX Goshoryuken, focus cancellable on 2nd hit on block
-Light demon slash, damage increased to 120 from 110, stun increased to 150 from 130
-Air Raging Demon, bug fix where you couldn’t delay your wakeup

Poison

β€’ Health — Decreased from 1,000 to 950.
β€’ Hurtbox — Standing and crouching hurtbox increased.
β€’ Jump transition frames — Fixed a bug where certain special moves could not be executed during the jump transition frames.
β€’ Back throw — Will no longer execute with negative edge.
β€’ Close-standing HP — Fixed a bug where this move could be counter-hit after the start-up frames have expired.
β€’ Far-standing MP — Fixed a bug where this move could be counter-hit after the start-up frames have expired.
β€’ EX Aeolus Edge — Easier to hit in close-quarters situations.
β€’ L/M/H/EX Whip of Love — Hitbox expanded.
β€’ L/M/H Love Me Tender — Damaged decreased from 90/100 to 70/80. When this move is whiffed (and only when whiffed), the recovery is 19F instead of 16F.
β€’ EX Kiss By Goddess — Hitbox of the initial move is expanded.
β€’ Poison Kiss — Throw distance is expanded.

Rolento

-close HK : Reduced stun from 200 to 150
-far MP : Increased active frames from 3f to 5f
-far HP : Slightly extended the hitbox on the second hit forward
-Reduced the meter gain on hit from 60/60 to 30/30, and on guard from 30/30 to 15/15
-Diagonal j.HP : Fixed a bug where he could get counter hit after the active frames
-EX Patriot Circle : Slightly increased the forward movement before the first hit
-All Patriot Circle : Fixed a bug where Rolento would win when using Patriot Circle against certain counter moves
-LMH Stinger (projectile part) : Extended the hitbox on the first frame down
-LMH Mekong Delta Attack (follow up) : Changed the effect on counter hit from “knockdown” to “hitstun”
-Changed the advantage on hit from -2 to +2
-EX Mekong Delta Attack (follow up) : Changed the advantage on block from -10 to -5
-Changed the effect on all the hits except the last from “hitstun” to “knockdown”
-EX Mekong Delta Air Raid : Changed the frames 1-10 from “projectile invincible” to “strike and projectile invincible”
-Changed the advantage on block from -3 to -5
-Mine Sweeper : Fixed a bug where you could not buffer it as a reversal

Rose

-EX Soul Spiral does 33 chip from 30

Ryu

-Close standing HK increased recovery frame from 15 to 17, 3 more frames of advantage against standing opponent, 2 more frames of advantage against crouching opponent, 2nd hit is now cancellable into focus, red focus, and super
-Light Hadoken travels slower
-Heavy Hadoken travels faster

Sagat

-Bug fix where his throws had 1 frame shorter tech window
-U2 does 303 damage from 255 on airborn opponent

Sakura

-EX Shunpukyaku, first 1-3 hits now force stand, hitbox increased downward so she doesn’t hop over the opponent
-EX Hadoken, travel speed differs by the button combinations, recovery frame is now 44 from 48

Seth

-Vitality increased from 800 to 850
-Jump MK, bug fix where Seth got counter-hit worth of damage and stun while he gets hit during the move’s active frame

T. Hawk

-Bug fix where his throw’s tech window was 3 frames shorter
-Light Spire startup now 15 from 11
-Medium Spire startup now 17 from 14
-Medium Tomahawk Buster, now 2 hits, 1 hit forces stand on grounded opponent, damage changed to “90 + 60” from “150”, stun changed to “150 + 50” from “200”, 1st hit is cancellable into EX focus, red focus, and super

Vega

-Bug fix where the final hit of RCF didn’t gain additional frame advantage on counter-hit, bug fix where final hit of RCF gained double super meter
-Bug fix where final EX RCF didn’t gain additional frame advantage on counter-hit, bug fix where he gained meter without the claw

Yang

-Crouch MK, bug fix where he didn’t gain additional frame advantage on counter-hit

Yun

-Far standing LP, on counter-hit, the opponent is now in float state instead of soft knockdown during Genei Jin
-Light shoulder, stun is now 100 from 200, super meter gain reduced 20 from 30 on whiff, 30 from 60 on hit, 15 from 30 on block
-EX lunge punch, frame advantage now -1 on block from +1

Zangief

-Light green hand travel distance reduced, more pushback on hit
-EX green hand forces stand on hit

So many quality games

I love this time of year for the great releases, although I have no time to play all, let alone review them πŸ™‚

Since COD: Advanced Warfare here’s what has been running on my machines:

PES 15
Pro Evolution Soccer 2015
I had romantic memories of when PES6 was by far the best football game on the XBOX.
This crown is now well beyond Konomai’s reach, sitting snuggly on EA’s FIFA mullet.
If you’re going to buy one footy game this year, ensure it’s FIFA 15
Rating: ★☆☆☆☆ metacritic

Far Cry 4
Far Cry 4
It’s a remake of Far Cry 3, but instead of the island paradise, you’re in a mountain paradise; Kyrat.

The weapons, physics, et al are the same… except this time you get to ride on elephants and gyrocopters πŸ™‚

I love the open World aspect, how you can just hang out in Kyrat, choosing what tasks, if any, to do next. I expect I’ll follow a similar path to FC3 by opening up most of the map before continuing with the story… but there’s no

Assassin's Creed: Rogue
Assassin’s Creed: Rogue
Screw the dodgy accents, WTF is everyone celtic in the recent AC titles… then again why did everyone speak English in the original based in Italy πŸ˜‰

This seems like a more polished version of the pirate installant, however the combat and nautical controls seem a little more robust.

There is one important way that this assassin is different though; you now play a member of the Templar Order, hunting down assassins πŸ™‚

I haven’t had the patience to finish the last few AC games, and I don’t think this one will interest me enough… perhaps I should stop messing about with maxing out my character and ship, and concentrate on the main plot line? πŸ™‚
metacritic

Dragon Age: Inquisition
Dragon Age: Inquisition
I was in 2 minds of picking up Dragon Age, I wasn’t a big fan of the 2nd in the series, and there have been complaints about the graphics for the 360 and PS3 versions, however this Reddit post summarises many reviews positive aspects, so I’ve decided to give it a try.

I miss my time in Skyrim, still occasionally calling back, but it’s not the same now the area is fully explored, and all plots revealed… let’s see if this offering from BioWare

Looking forward to hunting dragons πŸ™‚

Madden NFL 15
Madden NFL 15
I first started playing Madden games decades ago on Sega’s MegaDrive, back when EA made cool large cartridges that allowed for save games, and there was a 9 in the title πŸ˜‰

Back then EA were the cool devs, not the behemoth studio knocking out rebranded sports games each year. The time I spent playing Madden educated me in the foreign rules of the game, enough to understand what was happening on the late Sunday night games that were broadcast.

So every now and again I feel tempted to reignite that old romance and play some virtual grid iron… although not sure why I’ve picked up this title while I have a decent pile of games to work through. Let’s see if I should have left that romance behind me πŸ™‚

Warrior and Dictator

2 divergent launch titles for this weekend, and I have other geek projects that I want to devote time to… but first the games!

So the first xbox title is the long awaited first in the new series, Activision’s Call of Duty Advanced Warfare. I loved the campaigns of Modern Warfare, more than Treyarch’s Black Ops, plus in this version I’ve heard there are Zombie’s.

Call of Duty Advanced Warfare
Call of Duty Advanced Warfare

Call of Duty: Advanced Warfare envisions the powerful battlegrounds of the future, where both technology and tactic have evolved to usher in a new era of combat for the franchise. Delivering a stunning performance, Academy Award winning actor Kevin Spacey stars as Jonathan Irons — one of the most powerful men in the world — shaping this chilling vision of the future of war. The game takes place in a plausible future in which technological progress and today’s military practices have converged with powerful consequences. In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war. And Jonathan Irons, the founder and president of the world’s largest PMC, Atlas Corporation, is at the center of it all.

Suit up for combat in exoskeletons that evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization. Players experience enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed. With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes

Metacritic


I’m new to the latest instalment of the next title, although I’ve heard great things about it’s predecessors, so keen to see how it plays.
Tropico 5
Tropico 5

Chock full of a host of new gameplay features and new artwork designed from scratch, Tropico 5 takes the series into a new direction – dynasties. You, as El Presidente, will first take control of the infamous island of Tropico during early colonial times and then guide it through the centuries as the world changes and moves ever forward. You must tackle the changing needs of your people, as well as opposing governments and factions, and thus lay the foundations for your own dynasty. As you move through your years in office you can promote members of your extended family on the island to positions of power: such as ambassador, commanding general or even Supreme Ruler, to ensure your legacy thrives through the eras. As your influence and wealth grows, so do the threats to your burgeoning island superpower. Can you survive both World Wars, prosper through the Great Depression, rule as an iron-fisted dictator through the Cold War and advance your country to modern times and beyond? From the 19th to the 21st century, each era carries its own challenges and opportunities. As well as a wealth of other new features, including advanced trading mechanics, technology, scientific research trees and island exploration, Tropico 5 adds cooperative and competitive multi player for up to four players for the first time in the series’ history.

Metacritic

test drive weekend

Grid Motorsport Black Edition
Grid Autosport Black edition vs
Forza Horizon 2
Forza Horizon 2


No competition; Grid Autosport is a much more poilished, challenging, varied, driving game.

I don’t play many driving games currently, but I have a fond history of tearing up tarmac; I’ve been playing Grid since it’s Playstation TOCA launch, and Forza when it Microsoft launched it as a Gran Turismo wannabe competitor.

I’ve been playing GT6 since last xmas, [in fact iirc I spent xmas day installing it on my machine, great days :)] and only one of these 2 games comes close to matching the driving experience, and it aint Forza.

Both of the games are an update of past iterations, but only Grid seems to be a move in the right direction.

The feel of Grid driving is superior, speed, damage, breaking, acceleration, grip, and car / environment audio.

Forza tries to create an event as an excuse to assemble the sports cars together, and hook the races together with a terrible plot.

Grid does what it’s always done, and has you drive in a variety of car race styles competing for victory, and other in race, or season challenges.

For 2 games with near identical controls and format, it’s amazing to see such a varied product comparison. Grid will be the only one of the 2 that I’ll go back to, but I need some variation in my gaming, different from racing cars, before then.

Memories of Remember

Remember Me
I’m a couple of chapters into Capcom’s Remember Me – an urban cyberpunk Lara Croft adventure, movie like FMV, William Gibson’s tomorrow’s technology, combat of Batman and Assassins Creed, with its own touch of remix… and then we have the cool finishing move ‘overloads’, that reminds me of Bayonetta’s wicked weave

Modern day Paris is stunning, reminiscent of a Final Fantasy city blended with Hong Kong; the only thing it’s missing to reflect reality is everyone smoking Galois

What other game has this kind of pedigree? Just a pity it’s not Open World, and I feel I may tire of the combat

The picture clues are a nice touch, although there’s not that much floor space to a level, and it becomes routine to check around each corner for ‘memories’.

Let’s see if it can hold my attention long enough to complete the story πŸ™‚

A Fable to Remember

While I’m enjoying a kick about, and been scared the shit out of, 2 more xbox 360 games have been passed onto me today, that I’ve been meaning to pick up for a while:

Remember Me
Remember Me

The place is Neo-Paris. The year is 2084. Personal memories are now digitised, bought, sold and traded. The last vestiges of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the start of the 21st century. The citizens themselves have acquiesced to this surveillance society in exchange for the comfort only smart technology can provide. This memory economy transfers immense power over society to just a handful of people. Remember Me is a third-person action adventure in which players assume the role of Nilin, a former elite memory hunter with the ability to penetrate people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and powers arrested Nilin and wiped her memory clean. After her escape from prison, Nilin embarks on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society

Metacritic 70

Fable: The Journey
Fable: The Journey

Utilize magic as a deadly weapon while defending the fate of Albion. Embark on a perilous quest to unmask the evil that threatens the land as you learn how to harness your plentiful and mysterious powers. Give up your easy-going nomadic life and become heroic as you help decide the fate of Albion. Assume the role of Gabriel and defend Albion from the dark Corruption in this story chock full of Fable’s signature wry humor. Fable: The Journey thrusts you in a role-playing experience with a host of familiar faces and foes. In this action-packed adventure you’ll form a lasting bond with your horse through an emotional journey.

Metacritc 61

As a long time Cyberpunk, and Fable fan, I have been keen to pick up both of these games from launch, but have always had something else to play… maybe one more game of football first πŸ˜‰

Long weekend of gaming

So after a few gym sessions last week, yoga this morning, I deserve some gaming time, and I’ve a few new varied titles to play with… including my back catalogue, I’ve been ticking off Watch Dogs missions.

Borderlands: The Pre-Sequel
Borderlands: The Pre-Sequel
Learn the story behind Borderlands 2’s villain, Handsome Jack, and his ascendance to power in this new game in the Borderlands series. Taking place between the original Borderlands and Borderlands 2, the Pre-Sequel gives you a bunch of new gameplay featuring the genre fusion of shooter and RPG gameplay. Metacritic 76

FIFA 15
FIFA 15
Leave defenders in your dust or control the ball like the world’s top soccer players. Competitors tear into action with improved balance, cuts and closer touches when in possession, giving greater responsiveness and personality to the game’s superstars. Experience enhanced control as you keep the ball in a sprint or when searching for an opening in those close-touch situations
Metacritic No score yet

Ardent fans of the Fifa football games know two things to be true whenever the latest instalment arrives. It will be mostly the same game as before, and it will also be the best football simulation ever. EA Sports, much like Apple with its iDevices, has found a winning formula, and it is reluctant to do more than drip feed us tiny changes every year.

The Guardian

Super Time Force
Super Time Force
Super Time Force is a frantic, hyper-action videogame filled with total mayhem, total madness and total non-stop shooty-shooty-bam-bam destruction. And yet, it also has super sweet, soothing, perhaps even sublime, moments of sloooow motion. Every level in Super Time Force contains 3 mysterious inter-dimensional objects called Shards, which can be used to control the flow of time, slowing it down like velvety smooth molasses, allowing players to unleash a truly heroic level of dodging, weaving, sniping and precision acrobatics Metacritic 81
Jef Leppard FTW!

And the one I’m looking forward to the most; from Shinji Mikami, the creator of Resident Evil, and published by Bethesda
The Evil Within
The Evil Within
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a menacing and powerful force. After witnessing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a daunting journey to unravel that which is behind this evil force. Metacritic No score yet

This game as the feel of early Resident Evil titles, and even looks Capcom, through an HD filter. I’m not a big horror fan, this is bringing back a lot of the excitement of the ’90’s πŸ™‚

Feedback to follow!

I need closure…

Time to finish off some stories, before the pre xmas launch fest.
There are a few on my list, I may not get through them all this weekend πŸ˜‰

Here’s my list, in no particular order:

  • Wolfenstein: The New Order
    • An amazing story with cool nods back to the original, everything a FPS should be, with no gimmicks.
    • Rating: ★★★★½
  • The Last of Us
  • Far Cry 3: Blood Dragon
  • Valiant Hearts: The Great War
    • Emotional ending to a sombre tale, never forget
    • Rating: ★★★★☆
  • Halo 4
  • Watch Dogs
  • Batman: Arkham Origins
  • Daiblo III Ultimate Evil Edition
  • Assassin’s Creed IV Black Flag
  • Kingdom of Amallur: Reckoning
  • Brothers
  • Child of Light
  • Limbo
  • South Park: The Stick of Truth
  • The Dishwasher: Vampire Smile

Welcome to Kryat – Far Cry 4

I really enjoyed the previous installment of Far Cry. One of the few games, together with GTAV, and Tomb Raider, that have been compelliing enough to complete the story lines.

Saying that, I’m making good progress into Diablo III, and I must go back and finish The Last of US, and Wolfenstein… anyway I digress, allow me to introduce you to Kyrat

An introduction to the Lowlands of Kyrat. This video focuses on the large variety of flora, fauna, vehicles, weapons, and characters that you’ll find in this specific region of Kyrat. From demon fish and honey badgers, to hovercrafts and buzzers, there’s always something in the lowlands of Kyrat that will keep you moving.

So it looks very much identical to Far Cry 3, just a bit more epic and polished.

Is that a bad thing?

Ultra Street Fighter 4 Omega Edition

Here’s footage of the future version of Ultra Street Fighter 4, the Omega edition!

According to this post on Eventhub it’s intended more for fun, than a balanced release… and it does certainly look fun, and will be free πŸ™‚

This will be released in October, together with the v1.04 update:

This blog entry also states that a new patch is heading our way in October. The v1.04 update will fix the unintentional nerfs made to Decapre, Rolento, and Cody in the previous update, and will also add a Delayed Wake Up option to training mode. Additionally, a number of PC online connectivity issue fixes are being made, such as players receiving pings mid-match, causing slowdown.

A full breakdown for the v1.04 patch will be unveiled closer to the update’s release.

This reminds me on the Hyper days of Street Fighter II, where you were never sure of the mods applied in random arcades.

Child of Light

Child of Light

Booted Child of Light(wonder why critics rateit 82% on xbox one, and 74% on 360?), on xbox live, what a juxta to the 2 last arcade games I tried!

I can recognise the shared engine with Valiant Hearts, although the character movement is much more fluid… plus the right thumb stick controlled willow-the-wisp like firefly entity is a wonderful addition, like a playable Navi πŸ™‚

The text dialogue is beautiful, rhyming, and poetic, while also being coy and a little risquΓ©. The world of the dead? fairy like, and I’ve already seen one similar, crate pushing puzzle, to Valiant Warrior, in the first couple of minutes.

As a warrior I’ve drawn a sword from the stone, and have tasted my first bite of the combat system… all for now!

I can see myself enjoying this game πŸ™‚

latest 360 2D platform games

Abyss Odyssey
So to continue today’s xbox live endeavour, I’ve chosen 2, 2D platform games to jump about with, Abyss Odysey, and Blood of the Werewolf.

1st impressions?

Due to the clumsy controls I doubt I’ll be playing Abyss Odysey again; I’ve too many games to play to leave out the ones with non intuative shnky controls.

Blood of the Werewolf, at first seems clunky, the levels are simple jump and shoot… but it seems compelling. The 2 different player states, with upgradeable weapons, takes me back to the classic Mega Drive launch title, Altered Beast… a game that failed on its port from the arcade!

I’m enjoying the use of 2 thumb sticks, one for movement, other for fire; with the option to double up attack power.

One disappointment, the sound is off!
The intra voice over is muted, the spitting slugs (what are they?) boom the bass box.

The tunnel levels kinda remind me of the old school classic Abuse! Power ups are left in random to find places, rewarding clumsy game play over skill jumping.

Werewolf powers seem, under-powered, the mighty wolf is beaten back my birds and other indiscriminate creatures, which lessens the impact of playing a lycanthrope… and on top of that the sound effects are weak, and repetitive, plus the sound effects are weak and repetitive πŸ˜‰

Then you get to the level with the crunching floors… if I haven’t put you off already, and you’ve played 20 mins in, you know what I’m referring to, yeah?

This seems to be a game made by a team who made original Atari titles.

The only thing that amazes me about Blood of the Werewolf, is that it’s better than Abyss Odysey πŸ™‚

By all means download the demo’s and have a bash, but save your coins for other quality titles, perhaps something by Ubisoft… which brings me onto the next game on my list Child of Light πŸ˜‰

Valiant Hearts: The Great War

Valiant Hearts: The Great War
Started playing the Ubisoft xbox live version of Valiant Hearts: The Great War.

I’m enjoying the easy pace, simple puzzles and challenges, and brief history of The Great War.

From the wiki

Valiant Hearts: The Great War is a puzzle adventure video game developed by Ubisoft Montpellier and published by Ubisoft. The game is inspired by letters written during the Great War and has four characters on the battlefield help a young German soldier find his love in this story about survival, sacrifice and friendship.

The fact sheets are insightful, and amaze me how far technology has developed in the past 100 years, and that we still have wars around the World today πŸ™

Background music is poignant, and at times sombre, working well with Dave Pettitt‘s voiceover. The simple accented regional grunts identifies a characters nationality, often humourously; this is certainly the case for the Indian Regiment troops.

Interludes between games scenes share the fact sheets, the theme of which is then shown in the next section. What a great learning mechanism, and it helps the story seem more believable and less contrived.

Off to play, and reflect on how lucky I am not to be in a war-torn bit of the planet.


Just played through the first Taxi level πŸ™‚
The blend of the simple game mechanics, and music, is genius!
Such a pleasure to play


Interesting facts:

  • Ball point pens were not discovered until the 1950 – 1960’s!
  • British soldiers had a ration of a pint of wine, and a third of a pint of rum, every day!

  • The use of the dog as a point of access is cute; although not really a challenge, as by simply holding RB you get to see the options available… cute nevertheless, and maybe as much of a companion,as Epona πŸ™‚


    The tank sections are just as fun as the driving, and although repetitive, the game isn’t long enough for them to be a chore.

    Changing outfits is a nice touch, certainly how different troops react to you when you might be wearing an Officers attire.

    The puzzles get a little more challenging, but nothing too difficult, as by the endgame you’re thinking like the developer πŸ™‚

    An Arcade must have, that gives an insightful history of the Great War, played out with a touching tale of emotional friendships
    Rating: ★★★★☆

Is what is on a purchased disc your own?

Blanka
So I’m asking myself this question: Is what is on a purchased disc your own?

I recently booted up Street Fighter x Tekken, while working through my fighting games, and promptly remembered that half the characters are missing.

Don’t get me wrong, they’re there on the roster… just not playable!

Usually this is a eh oh moment… but in this instant I couldn’t play Blanka!
WTF is a Street Fighter title without Blanka… except the movie? πŸ˜‰

So reading up around the subject, I find that the characters and content are actually on the disc, whcih I paid more than $100 NZD for at launch, although not selectable to play!

You have to shell out more coin, to play selected characters!

I remember this pissing me off at the time.

Now I’m left with a condundrum; as I’ve paid for the disc, these chartacters are on the disc, are they my own to unlock?

Personally I think that they are, and if I never take the unlocked characters online, who cares?

So with the application of google-fu, and logging into Win7 brrrr, I mange to unlock the content, for my own personal use πŸ™‚

I love the game!
The cartoon feel stands it apart from USFiv, together with the traditional 6 button layout of Street Fighter, not numbed down as Marvel vs Capcom.

I’m never going to play this game online, mostly due to the greed of Capcom, and there’s no-one online to play πŸ™‚